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Subject: Re: Why not train chess with computer programs?

Author: Albert Silver

Date: 14:09:45 05/24/01

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On May 24, 2001 at 15:10:37, Uri Blass wrote:

>On May 24, 2001 at 13:17:37, Kurt Utzinger wrote:
>
>>Hi Uri
>>
>>I am glad to read your very optimistic posting. But frankly spoken I do not
>>think it will ever be possible for me to play on a 2400 ELO level against
>>humans. So my first aim is to obtain 2100 ELO and then ... time will tell. I am
>>however convinced that it is much easier to get 2200-2300 ELO vs computers.
>>Despite all endevaours the psychological factor vs humans is rather important.
>>And already the uncomfortable feeling that you are playing a 2300 ELO human
>>player may suffice to loose a game ...
>>
>>Kurt
>
>I believe that you only need to play more games against humans if you want to
>get 2100.
>
>The time that you need to get 2100 is dependent on the number of the games that
>you play.
>
>If you play 2 tournament games against humans every week and do not agree to a
>draw too early then I expect you to get more than 2100 in less than 6 monthes.
>
>Uri

Play experience no doubt weighs significantly, but this brings to mind something
a snooker teacher was found of repeating:

"The phrase 'practice makes perfect' is incomplete and therefore wrong. It
should be 'PROPER practice makes perfect'."

Basically, it isn't about spending a lot of time at the activity, but how that
time is spent. Proper methodology is crucial if you are a very ambitious.

Possibly my favourite learning/training program is Strategy 2.0, which includes
theory, exercises and actual guided practical play. Basically, it starts with
theoretical material explaining the lesson of the day (so to speak), then goes
on to exercises in which you have to find a key move or moves, the key here
being that they are most often positional moves, and finally come the practical
play against the computer. The key in this last part is that you have several
hundred chosen positions to choose from, illustrating the different lessons, for
you to train against the computer. So you practice against the computer, but the
practice is clearly directed to help you work on a certain aspect of your
understanding. So if I just studied weak squares, I would choose one of the
practice positions of Weak squares in which I start with a large advantage
because of a weak square in my opponent's position (or you could switch roles
and try to defend it) and play from there, trying to exploit my advantage.

In essence, it is the next step that computers can take us to, beyond the
well-known: theory and exercises. Now it's theory, exercises, AND practice.
Sorry if this sounds like a plug, but if you don't know it, it's worth looking
at IMO.

                                      Albert



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