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Subject: Re: Why not train chess with computer programs?

Author: gerard sanchez

Date: 16:07:18 05/24/01

Go up one level in this thread



I am beginning to think you are a salesman :) A very good salesman if you are
lol

Anyhow, where can I get Chess Assistant 2




On May 24, 2001 at 17:09:45, Albert Silver wrote:

>On May 24, 2001 at 15:10:37, Uri Blass wrote:
>
>>On May 24, 2001 at 13:17:37, Kurt Utzinger wrote:
>>
>>>Hi Uri
>>>
>>>I am glad to read your very optimistic posting. But frankly spoken I do not
>>>think it will ever be possible for me to play on a 2400 ELO level against
>>>humans. So my first aim is to obtain 2100 ELO and then ... time will tell. I am
>>>however convinced that it is much easier to get 2200-2300 ELO vs computers.
>>>Despite all endevaours the psychological factor vs humans is rather important.
>>>And already the uncomfortable feeling that you are playing a 2300 ELO human
>>>player may suffice to loose a game ...
>>>
>>>Kurt
>>
>>I believe that you only need to play more games against humans if you want to
>>get 2100.
>>
>>The time that you need to get 2100 is dependent on the number of the games that
>>you play.
>>
>>If you play 2 tournament games against humans every week and do not agree to a
>>draw too early then I expect you to get more than 2100 in less than 6 monthes.
>>
>>Uri
>
>Play experience no doubt weighs significantly, but this brings to mind something
>a snooker teacher was found of repeating:
>
>"The phrase 'practice makes perfect' is incomplete and therefore wrong. It
>should be 'PROPER practice makes perfect'."
>
>Basically, it isn't about spending a lot of time at the activity, but how that
>time is spent. Proper methodology is crucial if you are a very ambitious.
>
>Possibly my favourite learning/training program is Strategy 2.0, which includes
>theory, exercises and actual guided practical play. Basically, it starts with
>theoretical material explaining the lesson of the day (so to speak), then goes
>on to exercises in which you have to find a key move or moves, the key here
>being that they are most often positional moves, and finally come the practical
>play against the computer. The key in this last part is that you have several
>hundred chosen positions to choose from, illustrating the different lessons, for
>you to train against the computer. So you practice against the computer, but the
>practice is clearly directed to help you work on a certain aspect of your
>understanding. So if I just studied weak squares, I would choose one of the
>practice positions of Weak squares in which I start with a large advantage
>because of a weak square in my opponent's position (or you could switch roles
>and try to defend it) and play from there, trying to exploit my advantage.
>
>In essence, it is the next step that computers can take us to, beyond the
>well-known: theory and exercises. Now it's theory, exercises, AND practice.
>Sorry if this sounds like a plug, but if you don't know it, it's worth looking
>at IMO.
>
>                                      Albert



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