Author: Dave Gomboc
Date: 20:54:10 04/30/98
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On April 30, 1998 at 18:35:18, Robert Hyatt wrote: >I don't think any of this is a problem. The proper way to do this is >thru a "middleman" application that acts as a "server". Both programs >connect to that referee program and send stuff to it. It then sends the >stuff to the other program. That way programs don't talk to each other, >they talk through a third party, and discovering your opponent's ID >would >be harder. And the referee could be modified to further disguise things >if need-be... I think that last bit is weak. :) A player *should* be informed who its opponent is. If it knows how to use this information (e.g. can model the opponent's evaluation function to search a more accurate tree, can attempt to reach positions the opponent will mishandle) it could be a big plus for the program. Dave Gomboc
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