Author: Robert Hyatt
Date: 21:14:02 04/30/98
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On April 30, 1998 at 23:54:10, Dave Gomboc wrote: >On April 30, 1998 at 18:35:18, Robert Hyatt wrote: > >>I don't think any of this is a problem. The proper way to do this is >>thru a "middleman" application that acts as a "server". Both programs >>connect to that referee program and send stuff to it. It then sends the >>stuff to the other program. That way programs don't talk to each other, >>they talk through a third party, and discovering your opponent's ID >>would >>be harder. And the referee could be modified to further disguise things >>if need-be... > >I think that last bit is weak. :) A player *should* be informed who its >opponent is. If it knows how to use this information (e.g. can model >the opponent's evaluation function to search a more accurate tree, can >attempt to reach positions the opponent will mishandle) it could be a >big plus for the program. > >Dave Gomboc without it, massive abuse happens.. everyone books up against everyone else, and only plays winning lines against known opponents....
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