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Subject: Re: Kill this auto232-players

Author: Robert Hyatt

Date: 21:14:02 04/30/98

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On April 30, 1998 at 23:54:10, Dave Gomboc wrote:

>On April 30, 1998 at 18:35:18, Robert Hyatt wrote:
>
>>I don't think any of this is a problem.  The proper way to do this is
>>thru a "middleman" application that acts as a "server".  Both programs
>>connect to that referee program and send stuff to it.  It then sends the
>>stuff to the other program.  That way programs don't talk to each other,
>>they talk through a third party, and discovering your opponent's ID
>>would
>>be harder.  And the referee could be modified to further disguise things
>>if need-be...
>
>I think that last bit is weak. :)  A player *should* be informed who its
>opponent is.  If it knows how to use this information (e.g. can model
>the opponent's evaluation function to search a more accurate tree, can
>attempt to reach positions the opponent will mishandle) it could be a
>big plus for the program.
>
>Dave Gomboc


without it, massive abuse happens..   everyone books up against everyone
else, and only plays winning lines against known opponents....





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