Author: Robert Hyatt
Date: 18:13:06 11/05/01
Go up one level in this thread
On November 05, 2001 at 20:28:26, Vincent Diepeveen wrote: >On November 05, 2001 at 14:51:13, Robert Hyatt wrote: > >>On November 05, 2001 at 01:30:40, Christophe Theron wrote: >> >>>On November 04, 2001 at 00:06:14, Thomas Mayer wrote: >>> >>>>Hi Bas, >>>> >>>>> Against Diep Winboard's clock was slightly out of sync with the real clock. >>>>> Don't ever let that happen! Amazing how fast the difference grows and you >>>>> CAN'T adjust the clock in Winboard. A couple of minutes difference is >>>>> *deadly*. And, though it is allowed to adjust the engine clock, apparently it >>>>> is not allowed to restart Winboard+engine with a corrected time. Vincent was >>>>> the first to point that out to the tournament directors. "Not allowed! If I >>>>> can't restart my engine for table bases, HE can't bla bla bla..." (Tao +0.90 >>>>> Diep +0.001 but drawish IMO). Whatever I would have done in this situation, >>>>> *not* this pityful "no no, not allowed!". The 30 nullmoves from Diep that >>>>> followed to push Tao through the flag I can forgive, but not the "nono". >>>> >>>>That's why I do it a little bit different for tournaments in Quark. >>>>Tournamenttimecontrols in Quark are hard coded, but need anyway the time >>>>information of Winboard. >>>> >>>>That's how it work: >>>>I set Winboard always to the full time, e.g. in Leiden to 90 minutes (if there >>>>is a cut somewhere, it is hardcoded, that Quark must play the first 40 moves in >>>>xx minutes) >>>>Now what is Quark doing ? There is a setable variable in its ini file, called >>>>operatortime - a good value for this is 12. Internally it had a correction time, >>>>this grows each move (move, not half move) about this value. >>>>When it gets the winboard-time, it substracts the correction time from the >>>>winboard-time and has now a prediction about what is on the clock. >>>>Before every move, the engine writes something to the the .debug - file: Time >>>>from Winboard, Correction time, Time it thinks must be on the clock. I check the >>>>.debug file through game with the tail-utility. (Works fine under NT/2000/XP) >>>>Because the opening moves are played without clock you get initially a quite >>>>nice bonus which you can add later - there are 2 commands in Quark to correct >>>>the internal correction time by a value, so when Quark thinks it has to much >>>>time on clock then I must add something to the correction time, else I can >>>>substract something. If the game will be very long, you must change the >>>>operatortime later in the game... (But thats only interesting, when you have >>>>much over 100 moves) - a quite playable value is 6-8 seconds if your >>>>concentration is high enough. >>>>With that system I was so far NEVER in time troubles, and I have always an >>>>overview what Quark thinks what is on the real clock, so it's easy to correct. >>>>Oh, only once I had a time problem - Vincent did not tell me, that he has moved >>>>already and my clock runs for about 10 minutes without that I know it... But I >>>>correct internal time and didn't miss the cut at all - I spent one minute on the >>>>idea to miss the cut anyway, because I was very unhappy about the game, but that >>>>wouldn't be very sportsmanlike... a "no, no" is also not very sportsmanlike... I >>>>would understand this from commercial programs - they fight for every point and >>>>every point is money - but from amateurs ? Well... How about pushing the >>>>reset-button by accident to have a crash ??? :) >>> >>> >>> >>>I have never seen a commercial programmer behave in the way you describe. Can >>>you mention one? >>> >>>It's not about being commercial anyway, it's about being a gentleman. >>> >>> >>> >>> Christophe >> >> >>Jan Louman > >Jan Louwman operated Tiger at the world champs 2001 in maastricht btw, >and Rebel partly at the dutch open last 2 weekends. Can't help it. He asked for "the name of someone involved with a commercial program that acted like that win at all cost scenario." Jan has used the "move now" button so many times in chess games at ACM events, that several of us had a long chat with the TD the last time he operated. He was even caught on video tape telling Rebel to "move now". I had relayed this to Ed quite some time back. This was common knowledge with most of the competitors and we all just simply watched him _very_ carefully.
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