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Subject: Re: Who is the better chess program author?

Author: Dann Corbit

Date: 11:11:35 12/12/01

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On December 12, 2001 at 13:47:31, Christophe Theron wrote:

>On December 12, 2001 at 12:19:56, José de Jesús García Ruvalcaba wrote:
>
>>On December 12, 2001 at 11:34:09, Christophe Theron wrote:
>>>
>>>I'm not saying that chess knowledge accounts for nothing. I just dispute the
>>>fact that chess experts have chess knowledge:
>>>1) that would be useful for a chess program
>>>2) that a weak player like me cannot either find by itself or find around him
>>>(by asking to better players or finding it in books)
>>>
>>>I'm doing chess programming since a long time and I don't think I would have
>>>benefited much from a grandmaster by my side, if I had been given the
>>>opportunity to have one.
>>>
>>>And as I have said many times, I even believe that a gransmaster involved in a
>>>chess programming team would be counter productive.
>>>
>>
>>I think that depends how you use the grandmaster. As opponents they can still
>>defeat the programs and the programmers can learn from the games (even if the
>>machine wins). Some 20 years ago they were a lot stronger than the machines, at
>>that time I think any computer-chess team would have found productive to play
>>against grandmasters.
>>I.e. what the grandmaster does really well is to play chess, let her/him play
>>against your program (but they usually charge some money).
>>José.
>
>
>
>Right. They are useful because they have playing strength. Not because they can
>explain how to achieve playing strength, because they either cannot explain, or
>we cannot make good use of their knowledge.

I think we have been looking at the situation from different angles.
Somewhere along the line, GM knowlege must come into play.  Perhaps the source
is simply GM's playing againt the program.  Perhaps in giving specific advice.
But I suspect that all the best programs have had a lot of very valuable input
from GM's in one way or another.

Hardware specific knowledge is not very important.  I mean, beyond what a
computer science major would already know.  The one clear exception is the deep
blue team, where hardware knowledge was key.  I guess Hitech too.  And any other
chess dedicated hardware.  But that is really the rare exception and not the
rule.



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