Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: What's Fritz's IQ?

Author: Tom Kerrigan

Date: 23:30:07 12/27/01

Go up one level in this thread


On December 27, 2001 at 23:11:24, Christophe Theron wrote:

>On December 27, 2001 at 20:12:02, Tom Kerrigan wrote:
>
>>On December 27, 2001 at 13:10:08, Christophe Theron wrote:
>>
>>>On December 27, 2001 at 02:13:34, Tom Kerrigan wrote:
>>>
>>>>On December 26, 2001 at 17:47:12, Christophe Theron wrote:
>>>>
>>>>>I don't think so, but I think at some point the only way to improve will be to
>>>>>incorporate a way for the program to learn without the programmer, to remember
>>>>>its experience and improve on it, and to adapt its play to its opponent.
>>>>
>>>>I don't see this as likely because of the numbers involved.
>>>>
>>>>For a computer to recognize features, it has to loop over them. And there might
>>>>as well be an infinite number of features possible on a chess board, so that
>>>>loop is going to take a while.
>>>>
>>>>The human brain is sloppy and bad at this task, so maybe there's some way to do
>>>>sloppy and bad learning that does better than what we have now, but I wouldn't
>>>>know how to go about that.
>>>
>>>
>>>
>>>That's the problem, I do not know either.
>>>
>>>But the reason we know that there is another way of playing chess is because
>>>human chess players have a "NPS" that is a very small fraction of todays
>>>computers NPS. The best human players only look at 1/100000 of the nodes a
>>>computer looks at in order to play a move of comparable quality.
>>
>>I have always believed that this "human NPS" stuff is a load of crap.
>>
>>I do not play chess well and I'm not close with anybody who does play chess
>>particularly well, but the idea that a human would "visit" distinct "nodes" to
>>"search" for a good move strikes me as absurd. Maybe this is what strong humans
>>actually do, but I have a hard time believing that.
>>
>>-Tom
>
>
>
>I think that's what they do, but the problem is that they visit probably more
>nodes "inconsciently".
>
>So the order of magnitude of the human NPS is not very well established. It can
>be in the order of 10 if you count the nodes the player knows he has visited,
>but it could be in the order of 100 to 1000 with the ones he has visited without
>actually knowing it.
>
>But anyway, this number is still 100 to 1000 times smaller than the NPS of
>todays PCs.

I still believe this is apples and oranges.

I can stare at a chess position for a long time, think about it, and pick a move
without consciously visiting any other positions. Does this mean I'm visiting <<
1 NPS?

Various experiments (most involving image/sound recognition) have proven that
our subconscious is much less sophisticated than people believed a few decades
ago; if I'm not willfully visiting different positions, I doubt I'm doing it
subconsciously.

I've read that Kasparov searches 3 NPS. Does he think real hard about a position
for a third of a second, willfully change the position in his imagination, think
about the new position for a third of a second in pretty much the same way he
thought about the previous position, ad nauseum?

If that's not what he's doing, then I disagree with the 3 NPS figure.

It's my firm belief that the work that the human brain does is so vastly
different from the work that a computer does that any attempt to compare the two
is an exercise in silliness.

What really annoys me (and I'm not accusing you of doing this) is when people
compare the processing power of the human brain to the processing power of a
computer and predict when computers will become sentient and take over the world
(presumably) based on some crappy best-fit Excel charts. I've seen a few web
sites that do this, and I believe Bill Joy and Stephen Hawking have done
something similar recently. Makes me sick.

Hmm, who said that studying artificial intelligence will make you believe in
God?

-Tom



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.