Author: Severi Salminen
Date: 07:50:34 01/07/02
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>In my program in general, the king has a value of 0, as the kings value has >never been used for anything before. For SEE, the value has to be used, however. >To be safe, I would really want to give my king the value of 9 queens plus the >value 2 knights, bishops and rooks, but then the value of a position with these >pieces, and only one king on the opposing side will be to big to hold in my >current Score type, as I am only willing to spend so many bits of scores, so it >doesn't use up to much space in a hashentry. Actually, writing this, I will >think out loud that there will always be two kings on the board, and as such, >the values of the kings will balance out, which means it doesn't matter. Instead >of not sending this post, I will send it anyway, as a windows into my idiotic >brain. Of course in most of the cases, you don't need to worry about 9 queens getting involved in the same SEE calculation, but my king value is big and I use 32-bit ints to store the score so that's not a problem for me. But I think the values won't balance out (unless you meant material score, or something) in SEE calculations. Are you storing the SEE score in hashtable?? I believe SEE score should be used only to sort the moves, and nothing more. I think you are tired, or then I'm _very_ tired ;) Or are you using the same king value for calculating material balance? Then you are right: the values will of course balance out. But overall, in material calculation, you can just skip kings, right? Severi
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