Author: Graham Laight
Date: 05:27:18 01/16/02
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On January 16, 2002 at 08:22:22, Jeroen van Dorp wrote: >In principle the pawn value evaluation is a good one and basically the same as >yours. > >If you have one pawn extra, and it's not on the a or h-file, you have won - >technically. In principle you can swap all pieces, and remain with an extra, >promotable pawn, which is won. > >If you're behind a pawn.... well..... okay.... > >But this scale gives *two* kinds of information: the higher the pawn value >advantage, the higher the change the party in the plus will be able to be left >with sufficient plus material to win. So higher evaluation - higher win chances. > >It secondly tells the opponent exactly how much material he as to gain to >balance the situtation, and the winning party how much material he might be >offering to get to the quickest "get rich" scheme on the board. After all he can >give away everything, as long as he sticks with one promotable pawn extra: the >minimum requirement for winning is enough after all. > >I guess your validation of the situation is the statistical approach: "how much >change is there to win the game" is the same as "taking 1000 games, you will >probably win x<a<y games and lose 1000-(x<a<y). It gives you no other >information than that, and you need to know how to win in *this* game, not what >percentage of games you will eventually win. > >I think the pawn value system is very human friendly :)) > >Nice subject, very interesting thoughts. > >J. Thanks for the compliment - and thanks for an interesting reply. Unfortunately, I find your approach excessively materialistic. Even with a massive material advantage, you can still lose. To use an analogy, it's like choosing a car on the basis of its speed alone. What an unhappy chap you'll be when the car is delivered, and you find that you cannot legally drive it on the public roads! -g
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