Author: Robert Hyatt
Date: 06:37:54 04/11/02
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On April 10, 2002 at 11:59:58, Roy Eassa wrote: > >Dr. Hyatt, I think this part of what you said is the big factor that is most >often overlooked: That is why I say this so often. 99% of the people here are computer users, never having paid any attention to any hardware design issues... That gives them no perspective to understand this from if someone doesn't help... > > >Deep Blue was _hardware_. In a software chess engine, every bit of evaluation >"knowledge" you add costs you in terms of speed. So >it is a series of compromises... gaining this bit of knowledge is more than >offset by the tactical loss of skill due to the engine running slower... for >example. > >DB was different, because they designed the evaluation in hardware, and they >could pipeline the whole thing so that many parts of the evaluation could >proceed in parallel. Which means that they could add "knowledge" with no cost >in speed at all. That gives them a great advantage in that any knowledge can >be added without regard to reducing the tactical skill of the machine, something >that the rest of us have to deal with daily... > > > >I don't think everybody realizes this fact, whereas they DO realize that DB was >dozens of times faster than today's PCs, etc.
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