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Subject: Re: A faster engine than Deep Blue?

Author: Robert Hyatt

Date: 07:09:33 04/13/02

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On April 13, 2002 at 09:20:59, Nick Wilson wrote:

>Has any chess engine programmer looked at using the internet to create a
>massively parallel chess engine?
>
>Deep Blue is 1000 times (or whatever) faster than Fritz, but if 10,000 or even
>100,000 PCs could be harnessed, surely that processing power would be a killer?
>

It isn't so easy to do.  Internet latency would cause massive problems when
trying to approach DB's speed.



>If every internet-connected chess player allowed spare processing power to be
>used, or even if a large corporation let its entire 10,000PCs be used overnight,
>then surely even the might of Deep Blue would be put in the shade...

It would not be easy to use _all_ that power.  First, there will be significant
efficiency lost due to issues in parallelizing alpha/beta.  And then there is
the network latency that reaches tens of seconds or even minutes at certain
times...



>
>Ok, the task of managing all that would be <ahem> tricky... maybe an engine
>working that way could only work on tournament time limits.
>
>Is this realistic? Anyone tried it on a smaller scale?
>
>I know in the UK, there was a screen saver that used 'spare' processing power to
>scan extra-terrestrial radio signals, and transmitted findings back via the
>internet. But this is obviously a far simpler exercise than playing chess..


This was done by NASA...



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