Author: Nick Wilson
Date: 06:20:59 04/13/02
Has any chess engine programmer looked at using the internet to create a massively parallel chess engine? Deep Blue is 1000 times (or whatever) faster than Fritz, but if 10,000 or even 100,000 PCs could be harnessed, surely that processing power would be a killer? If every internet-connected chess player allowed spare processing power to be used, or even if a large corporation let its entire 10,000PCs be used overnight, then surely even the might of Deep Blue would be put in the shade... Ok, the task of managing all that would be <ahem> tricky... maybe an engine working that way could only work on tournament time limits. Is this realistic? Anyone tried it on a smaller scale? I know in the UK, there was a screen saver that used 'spare' processing power to scan extra-terrestrial radio signals, and transmitted findings back via the internet. But this is obviously a far simpler exercise than playing chess..
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