Author: Robert Hyatt
Date: 13:56:40 04/29/02
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On April 29, 2002 at 16:02:04, Chris Carson wrote: >On April 29, 2002 at 15:50:21, Robert Hyatt wrote: > >>On April 29, 2002 at 13:56:58, Roy Eassa wrote: >> >>> >>>How do longer time controls affect humans and computers? >>> >>>For humans, the extra time mainly provides better "debugging" of one's analysis. >>> It also gives more chances to find different lines and greater depth, but these >>>are quite secondary for human GMs, IMHO. >>> >>>For computers, better debugging is (almost) not an issue. They make no tactical >>>errors within their horizons. What the extra time gives computers is mainly >>>greater search depth. But doubling the time does not even add 1 ply usually. >>> >>>So, which factor makes the bigger difference, GMs getting debugging that's twice >>>as good or computers getting less than 1 ply of greater depth? >>> >>>When GMs lose to computers, it's *almost always* due to insufficient debugging. >>>Doubling the time (for example) can make a HUGE difference here. >>> >>>When computers lose to GMs, it's *occasionally* due to insufficient depth that >>>could be cured by doubling the time. >>> >>>Obviously, both humans and GMs play stronger on an *absolute* scale when given >>>more time. But I think it's most likely that GMs benefit *proportionally* much >>>MORE than computers do from the additional time. >> >>] >>It is trivial to test. play some game/1 game/5 game/15 and game/60 games >>vs the same GM. See what happens. I already know. :) > >So do I, but why don't make the prediction? If I strike a match and throw it into a can of gasoline, is there any need to predict what will happen? :)
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