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Subject: Re: Q for programers

Author: Keith Ian Price

Date: 15:12:17 04/29/02

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On April 29, 2002 at 15:49:23, Robert Hyatt wrote:

>On April 29, 2002 at 14:01:23, Joe McCarro wrote:
>
>>If I were playing someone over the board and they seemed to give me a
>>possibility to play Bxa1 snatching the rook I would think long and hard before
>>doing that. I'd figure as long as this isn't a trap I will win the game.  Let me
>>take my time to just make sure its not a trap. I wonder if this couldn't be
>>programmed in.  Anytime the other player makes what on the surface appears to be
>>a blunder (e.g., drops over a pawn) the computer could spend extra time working
>>out the position before moving.  If it ended up it was in fact just a blunder
>>presumably the computer should still be able to win despite the extra time spent
>>looking for the tactical shot.  If it found it wan't a blunder the computer
>>might avoid taking the poison.  Do the programmers do anything like this?  Would
>>this in fact be helpful or would it have disadvantages as well?
>
>
>There are two choices here:
>
>1.  They made a blunder hanging the rook.
>
>2.  after due consideration your opponent decided that either the rook could
>not be saved, or it could not be captured without exposing you to lots of
>difficulties.
>
>In choosing which of the above is true, you would need to know your opponent
>and his FIDE/whatever chess rating...

Not really. If your opponent were a Patzer the extra time won't hurt. Your
program will still beat him. If he were a GM, you could assume case number two,
and it would be wise to take a longer look. So the choice that benefits either
way is to take a longer look. The question is--How much longer?

kp



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