Author: Uri Blass
Date: 04:48:02 06/20/02
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On June 18, 2002 at 21:00:28, Russell Reagan wrote: >On June 18, 2002 at 18:42:27, Dann Corbit wrote: > >>Get to hackin' and tell us how it comes out. Better yet, show us what you have >>done when it is accomplished. Then, in a monument of laziness, we won't have to >>figure it out ourselves. >>;-) > >This seems to be my biggest flaw. I spend a ton of time thinking about >evaluation and forward pruning ideas, and I still don't have a program that even >plays yet. One of these days I suppose I'll sit down and bang out the rest of >the "basics" so I can start testing my ideas. > >I also need to write a GUI to play with so I can better "see" how my ideas are >working. You do not need to write a GUI You can make your program a winboard engine. I also have a lot of ideas that are not used in my program. I am sure that part of them are good ideas. The problem is not thinking about good ideas but implementing them. I suggest that you start only with a move generator and not more than it and check if it is correct in calculating the perft function. I also suggest that you use the rule first make it work and only later make it faster. This is the way that I started and my first move generator maked less than 10 Knodes per seconds on p800 and I decided to improve it before developing a chess program because it was clear to me that I have no chance to compete with that speed. There is still a room for improvement in the move generator but I believe that I am not going to work about it in the next few monthes(the only change that I did was fixing a bug that made movei crush because it tried to generate illegal enpassent move). Uri
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