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Subject: Re: Mr. Iacovoni's idea: How to program it.

Author: Serge Desmarais

Date: 18:58:39 08/27/98

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On August 27, 1998 at 21:54:31, Jeff Anderson wrote:

>I think Mr. Iacovoni's idea has some merit.  Here is a possible way I think it
>could be done.  Please excuse me if I use incorrect terms, I am pretty new to
>this computer chess stuff.
>----------------------------------------------------------------------------
>There would be two chess engines.  One would be an extremely fast and tactical
>engine, the other would be a 'positional' engine as Mr. Iacovoni has suggested.
>The positional engine would search and generate scores for the different moves
>and such.  Simultaneously the fast or tactical engine would be performing the
>same sort search.
>
>At the end of each programs search, if the tactical engine has found a forced
>mate or decisive win in material, or that the program's move is forced, that
>move will be played.  If not then the program will see if the positional
>engine's top move is a blunder according to the fast tactical engine.  If it is
>not a blunder then this move will be played.  If it is a blunder than the
>program will check to see if the fast tactical engine thinks the positional
>engines second best move is a blunder.  If it is not then that will be played,
>and if it is a blunder the third best move is checked and so on.
>----------------------------------------------------------------------------

Looks like it would take a looong time for the program if the first few moves of
the positionnal engine IS/ARE tactical blunder(s)!

[Snip]

>Jeff



Serge Desmarais



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