Author: Serge Desmarais
Date: 18:58:39 08/27/98
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On August 27, 1998 at 21:54:31, Jeff Anderson wrote: >I think Mr. Iacovoni's idea has some merit. Here is a possible way I think it >could be done. Please excuse me if I use incorrect terms, I am pretty new to >this computer chess stuff. >---------------------------------------------------------------------------- >There would be two chess engines. One would be an extremely fast and tactical >engine, the other would be a 'positional' engine as Mr. Iacovoni has suggested. >The positional engine would search and generate scores for the different moves >and such. Simultaneously the fast or tactical engine would be performing the >same sort search. > >At the end of each programs search, if the tactical engine has found a forced >mate or decisive win in material, or that the program's move is forced, that >move will be played. If not then the program will see if the positional >engine's top move is a blunder according to the fast tactical engine. If it is >not a blunder then this move will be played. If it is a blunder than the >program will check to see if the fast tactical engine thinks the positional >engines second best move is a blunder. If it is not then that will be played, >and if it is a blunder the third best move is checked and so on. >---------------------------------------------------------------------------- Looks like it would take a looong time for the program if the first few moves of the positionnal engine IS/ARE tactical blunder(s)! [Snip] >Jeff Serge Desmarais
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