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Subject: Re: Time control in the CM9000 Christensen Match

Author: Uri Blass

Date: 09:11:26 10/01/02

Go up one level in this thread


On October 01, 2002 at 08:43:56, Vincent Diepeveen wrote:

>On September 30, 2002 at 12:28:29, Uri Blass wrote:
>
>>On September 30, 2002 at 11:55:43, Robert Hyatt wrote:
>>
>>>On September 29, 2002 at 23:55:57, Rick Terry wrote:
>>>
>>>>On September 29, 2002 at 23:16:53, Robert Hyatt wrote:
>>>>
>>>>>On September 29, 2002 at 16:33:50, Rick Terry wrote:
>>>>>
>>>>>>Is the time control in this Match comparable to 40/2 or to the Current Fide
>>>>>>Standard time control?
>>>>>
>>>>>
>>>>>Not even close...
>>>>
>>>>
>>>>
>>>> I don't think the time control would have made a difference in the results,
>>>>Larry simply pushed too hard in several of the games, where he should have taken
>>>>the draw.
>>>
>>>
>>>I simply didn't like the time control.  It was basically "two minutes a
>>>move, period" whichi is not too fast, but it is _way_ different for a GM to
>>>play that way.  IE if you watch a GM play, he plays a bunch of moves almost
>>>instantly, but at some point will go into a "deep think" and burn a lot of
>>>time mapping out long-term strategy.  This time control prevented that,
>>>which makes it less appealing.
>>
>>only in part of the cases.
>>If the GM plays relatively fast in the opening then he has time for deep think
>>later.
>>
>>Uri
>
>This is complete nonsense what you state.
>I'm very used to 40 in 2. GMs even more. The bulk of the time
>you use is the first part of the game, NOT the second half as you
>indicate.

It depends on the game.
There are cases at GM level when the first 20 moves are known theory
so the GM can use less than 1 minute for them.


>
>Here is what happens for example in what i found was an easy game,
>it was played last saturday:
>
>starting with 2:00 both players. a minus sign means no time used
>for that move or less than 1 minute.
>
>white: Vincent Diepeveen (2291, FM)
>black: Jeroen Piket      (2646, GM)
>
>1.e4 , c5     -,-
>2.nf3,nc6     -,-
>3.d4,cd4      -,-
>4.nd4,nf6     -,-
>5.nc3,e5      -,-
>6.ndb5,h6     -,1:58
>7.Be3,d6      1:47 , 1:42
>8.Nd5,Nd5     1:44 , 1:40 (piket was talking elsewhere in the room and didn't
>                          hurry to get back)
>9.ed,Ne7      -,-
>10.c3,Nf3     -,-
>11.Bxa7,Bd7   1:41,1:39
>12.a4,Be7     1:30,1:38
>13.a5,O-O     1:27,1:37
>14.Bb6,Qc8       -,1:24
>15.Be2,Bd8    1:10,1:01
>16.Bd8(D),Qd8 1:07,-
>17.b4,Qg5     1:06,0:58
>18.g3,e4      1:01,0:40
>19.O-O,Rac8   0:53,0:34
>20.Ra3,e3     0:42,0:29
>21.f4,Qg6     0:38,0:28
>22.Nd4,Ng3    0:33,0:18.50
>23.hg,Qg3     -,-
>24.kh1,qh3    -,-
>25.Kg1,Qg3    -,-
>26.Kh1,       -
>1/2-1/2
>
>and after some thoughts whether he could still win
>somehow he looked at me and it was a draw.
>
>so according to 2 minutes a move GM Piket would have forfeited at move
>7 already.

I am sure that in that case he was not using the same time for move 7.

 Also add to that that you forget the most important aspect
>of time management.
>
>Suppose my opponent has only 1 minute left and after his move he has 3
>minutes left. Each move 2 minutes added.
>
>It means that if i do a very unclear move now that he'll forfeit or make
>a blunder. He HAS to decide within 3 minutes.
>
>I can give you some statistics here.
>
>I have personally a 100% score in unclear positions (even with pawns
>less) against opponents with just 5 minutes left and who needed to make
>10 moves within that time.

having 5 minutes to make the last 10 moves is a lot worse than having
2 minutes per move.

I believe that a lot of players do the mistake of illogical time management by
getting to a big time trouble and I expect the increasment to help them to use
time better.

I think that having less than 1 minute per move in unclear position is an
evidence  for a bad time management.

A player should not let it to happen.
It is easier to say it than to do it and there are players who fail to do it
again and again.

I believe that time control of 2 minutes per game+2 minutes per move could be
better for these players.
>
>Now imagine they have to do 5 very difficult moves in a row each move
>just 2 minutes!
>
>No one makes it. The level of the games goes down hundreds of points,
>becuase *no one* is going, unless it's a fool, to take the risk of
>just having a few minutes left.

>
>With 40 in 2 you have 2 hours. That's already hard enough in some cases.
>
>But time management at that level is a LOT easier than time management
>in 2 minutes added each move or 40 60.

No
I think that time management is easier in 2+2.
I think that part of the players play better at 2+2 than 120/40 and in another
part of the cases it is the opposite but I do not think that there is a big
difference in the level of play.

If you know theory then it may be a good idea to go for long theoretical
lines against programs in that case.

Uri



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