Author: Roy Eassa
Date: 11:24:46 10/05/02
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On October 05, 2002 at 14:09:59, Eric Liddiard wrote: >Thankyou for your constructive comments - it is very much appreciated. > >What I am thinking of doing is not actually changing an existing GUI as such - >ie not taking menu options out or adding others in to programs already out there >- rather I want to create (at first) a simple user interface that allows the >human player to select, for example, the maximum search time the computer will >be allowed. This could be as "simple" as putting the number "9" into a dialog >box and hitting enter. At this stage - I dont really want to alter the likes of >"Chessmaster" or large programs like that. I would be satisfied with using >something like Winboard to handle the moves and i could build a separate GUI for >controlling the game variables. > >Basically - I need to find out a good, well commented chess program to help me >establish what variables to alter - and where in the program they are ie learn >as much about the chess engine as necessary but not learn the entire program. >Also - what tool to use to create the GUI - I am (just) beginning to learn VC++. > >Any further help you oculd ofer would be very much appreciated. > A few months ago, I started doing something like this for the command-line chess-puzzle solving program "CHEST". I wrote a separate utility that let the user paste the position to solve and an edit box to input the maximum search depth, then (it) created a command file with which to invoke CHEST. I got it working to the level I needed it and then basically forgot all about it. If you want, I can send you what I did, or you could re-create something like that but take it a lot further than I did. Is it acceptable for your assignment if the program you were creating a GUI front-end for was a powerful chess-problem-solving app like CHEST rather than a regular chess-playing program? Anyway, all but the source code are here: http://ardee.home.attbi.com/Chesty.html
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