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Subject: Re: Creating a GUI to control variables in a chess program

Author: Eric Liddiard

Date: 11:09:59 10/05/02

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Thankyou for your constructive comments - it is very much appreciated.

What I am thinking of doing is not actually changing an existing GUI as such -
ie not taking menu options out or adding others in to programs already out there
- rather I want to create (at first) a simple user interface that allows the
human player to select, for example, the maximum search time the computer will
be allowed. This could be as "simple" as putting the number "9" into a dialog
box and hitting enter. At this stage - I dont really want to alter the likes of
"Chessmaster" or large programs like that. I would be satisfied with using
something like Winboard to handle the moves and i could build a separate GUI for
controlling the game variables.

Basically - I need to find out a good, well commented chess program to help me
establish what variables to alter - and where in the program they are ie learn
as much about the chess engine as necessary but not learn the entire program.
Also - what tool to use to create the GUI - I am (just) beginning to learn VC++.

Any further help you oculd ofer would be very much appreciated.

Thanks again.

Eric.


On October 05, 2002 at 13:57:40, Georg v. Zimmermann wrote:

>my reply from winboard forum:
>
>Hello,
>
>there are some chess engines where you can already control a lot of playing
>style options via the interface, for example the beginners personalities in
>fritz, AFAIK chessmaster has a lot of ways to customize "personalities" as well.
>
>If you want to change even more than that, this is an interesting but also quite
>difficult task. You will need to change an interface as well as a chess program,
>so you should already have quite some programming experience.
>
>I did something like that to the Zzzzzz chess program a long time ago, and also
>changed some things so that it can play without kings (beginners chess games).
>
>Regards,
>Georg v. Zimmermann



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