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Subject: Re: Q&A with Feng-Hsiung Hsu

Author: Vincent Diepeveen

Date: 12:55:05 10/13/02

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On October 13, 2002 at 15:47:43, Jeremiah Penery wrote:

>On October 13, 2002 at 14:14:13, Vincent Diepeveen wrote:
>
>>On October 13, 2002 at 13:50:24, Jeremiah Penery wrote:
>>
>>for any chessprogrammer it is very clear Jeremiah.
>>
>>It's 12 ply and the 6 only means that the hardware search can
>>be up to 6 ply within that 12 ply nominal.
>
>For the millionth time, explain 4(5) then.

it's a lot easier when you try to imagine how you would start
a search. Look at 4 ply you want to involve other cpu's too.

You have 480 chess chips. 9 out of 10 is idling anyway
(we know this because everyone says it was capable in theory
to get a billion nodes a second in theory, yet it got only
126 million nodes on average; there is no discussion here)

you want to use as many cpu's as possible. So at the root you
ask a few chips. Of course you must take into account extensions too.

If a 4 ply search for this chip is too much, then you split it. and
split it. Giving a 2 ply search to chip A, and a 3 ply search to
chip B.

The 5 in short has no meaning here.

You can see that the mainlines at the start of the game (so before
hashtables are filled with a lot of info that extends lines)
that the lines it gives at 4 , 5 , 6 ply is usually 1 ply long.





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