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Subject: Re: its possible to make 1 billion nodes/sec chip 2day- Hsu

Author: Robert Hyatt

Date: 12:01:21 10/17/02

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On October 17, 2002 at 14:23:19, Uri Blass wrote:

>On October 17, 2002 at 11:58:48, Robert Hyatt wrote:
>
>>On October 17, 2002 at 11:17:43, Uri Blass wrote:
>>
>>>On October 17, 2002 at 10:23:59, Robert Hyatt wrote:
>>>
>>>>On October 17, 2002 at 03:34:44, Gian-Carlo Pascutto wrote:
>>>>
>>>>>On October 16, 2002 at 18:52:08, Robert Hyatt wrote:
>>>>>
>>>>>>You are simply relying on _one_ game.  What about 10 years of total domination
>>>>>>in computer chess?
>>>>>
>>>>>10 years of domination ending 7 years ago means absolutely nothing now.
>>>>>
>>>>>--
>>>>>GCP
>>>>
>>>>
>>>>Only to those that don't "think".
>>>>
>>>>They dominated for ten years with hardware 100X slower than what they unveiled
>>>>in 1997.
>>>>
>>>>If you take any reasonable program of today and make it 100x faster, do you not
>>>>think it will
>>>>totally dominate the other programs???
>>>
>>>If I take Fritz3(p90) and give it hardware that is 100 times faster then I
>>>expect it to be weaker than Fritz7 of today inspite of a small hardware
>>>advantage.
>>>
>>>The progress that was made in hardware+software from 1995 is more than being 100
>>>times faster except fast time control.
>>>
>>>Uri
>>
>>
>>If you put fritz3 on hardware 100 times _faster_ than fritz 7, I'll take fritz3
>>in a match.
>>
>>This is _easy_ to test...  Start off 10x faster to see how bad 100x is going to
>>end up.  10x
>>will be murder
>
>I say 100 times faster than p90(the hardware that Fritz3 used to beat deep blue
>prototype)
>
>If you put Fritz3 on 9000Mhz against Fritz7 on 2000Mhz when Fritz7 has bigger
>hash tables I expect Fritz7 to win at least at long time control.
>
>Uri

That isn't the point.  Thru 1994 deep thought dominated everybody, easily.  In
1995 they
lost one game to fritz.  In 1997 deep thought suddenly became 100x faster and a
lot "smarter"
with the new DB2 chips.  It was a quantum jump beyond deep thought, which was
showing itself
to be quite capable of handling micro programs thru 1995, losing one game over
10+ years
is pretty remarkable...  and then came 1997.

So if deep blue 2 took such a quantum leap ahead of a program that was
dominating
everything as of 1995, how do programs suddenly catch up?  The answer is they
don't,
until they make up the speed difference and then the quality difference.




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