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Subject: Re: WoW does crafty know how to take a beating!

Author: Sune Fischer

Date: 03:15:51 11/22/02

Go up one level in this thread


On November 22, 2002 at 06:07:36, Uri Blass wrote:

>On November 22, 2002 at 05:07:41, Sune Fischer wrote:
>
>>On November 22, 2002 at 01:24:44, Robert Hyatt wrote:
>>
>>>On November 21, 2002 at 23:10:06, Edward Seid wrote:
>>>
>>>>On November 21, 2002 at 22:32:21, ERIQ wrote:
>>>>
>>>>>Just got an opening book for Phalanx but no opening book for crafty. played a
>>>>>game just to see. Maybe I should set the resign alittle lower for crafty
>>>>
>>>>The problem with Crafty is that if it's playing another computer, it won't
>>>>resign.  I'm not sure what's the logic behind that design.  So in my WB 90 30
>>>>Ladder, I end up waiting and waiting for Crafty to get mated in hopeless
>>>>positions.  Perhaps Dr. Hyatt can enlighten us... why not make resigning against
>>>>other computers an option with Crafty?
>>>
>>>
>>>The issue is this.  The other night I watched Crafty vs a commercial program,
>>>crafty ended up with a lone king, the other program had a king rook and pawn.
>>>It obviously had the krpk table, but apparently not the kqrk table.  It advanced
>>>the pawn to the 7th and then moved idly around until the game ended in a 50 move
>>>draw.  All the while crafty's eval was at something like -Mat09 or something...
>>>
>>>The moral?  Don't resign against a computer, you never know _what_ will
>>>happen...
>>
>>Same with humans, you never know when they blunder.
>>
>>>That is why I don't resign when playing a machine.
>>
>>I think that is a bad idea if it is a feature the users would like.
>>There are a lot of people doing these automated computers tournaments, and
>>engines not resigning is a real waste of time.
>>
>>It is true that occasionally a point will flip here and there because of some
>>bug, but Crafty is at a level where most of these silly bugs should been have
>>eliminated long ago. Spending a lot of time hoping for a bug in the opponent is
>>pretty lame.
>>
>>Besides if you don't resign, why should any body else resign? It will all be one
>>big waste of time, much better to get on with the next game....
>>
>>I guess people should keep a history of what programs refuse to resign, and then
>>never resign against them either, to give them a taste of their own medicin.
>>
>>-S.
>
>If the target is to save time for operators then I see no reason to prefer to
>resign and not to adjudicate.

Because then it won't be automated.
You can always check if an engine resigned in a win/drawn position and inform
the author he has a problem.

I always play 50 blitz matches, then look at the score. You play in the same
time 2-3 standard games, which is much easier to adjucate.

>I plan to add to movei an option to adjudicate games based on evaluation but I
>see no reason why to adjudicate it only against itself.

I see no reason to adjucate at all :)

-S.

>Uri



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