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Subject: Re: SEE functions

Author: Robert Hyatt

Date: 18:28:32 11/25/02

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On November 25, 2002 at 16:31:01, David Rasmussen wrote:

>On November 25, 2002 at 15:16:35, Andreas Guettinger wrote:
>
>>On November 25, 2002 at 14:17:38, Robert Hyatt wrote:
>>
>>>
>>>Crafty's is not bad.  This is a classic trade-off issue.  It could easily be
>>>made more
>>>accurate.  IE not using absolute-pinned pieces and so forth.  But the question
>>>becomes,
>>>does the cost of the extra accuracy result in tree sizes that are small enough
>>>that the
>>>savings offsets the added computational cost...
>>>
>>>It's easy to make it more accurate.  But the question is, "is it worth it?"
>>
>
>We're not just talking tree sizes here, are we? See below.
>
>>
>>I would say no. The differences between MVV/LVA are already not that big, so
>>even if the SEE is not the most accuratest, if it is only used for move
>>ordering, that doesn't really. More important is that it is fast and only
>>executed when necessary.
>>
>
>For move ordering, Crafty's is probably fine. That is, I don't think that there
>is a lot to gain in move ordering and therefore tree size, by a more accurate
>SEE. But SEE is also, in Crafty at least, and in Chezzz (which uses a
>SEE-function similar to Crafty's), used to throw out apparently futile captures.
>If the SEE isn't good enough, this will lead to tactical problems, by throwing
>out what seems to be a futile capture, but isn't. I asked my original question
>with that aspect in mind. How safe is it to throw a capture out, using Crafty's
>SEE?
>
>/David

The concept of a "captures only" q-search is so flawed that tossing out a
few extra captures, or keeping a few unnecessary captures is basically
unimportant...  There are so many positions where a capture is not the best
move that to hope for much from the q-search is mostly wishful thinking...




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