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Subject: Re: Label the Craftys on ICC

Author: Serge Desmarais

Date: 17:27:23 09/16/98

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On September 16, 1998 at 00:49:17, Jeff Anderson wrote:

>On September 14, 1998 at 22:13:42, Robert Hyatt wrote:
>
>>the most noticable affect is that "crafty" used to play a hundred games a
>>day.  Now it sometimes plays 10 or less, because there are so many crafty's
>>on ICC.
>
>Well your formula is very strict!  You eliminate 95% of all possible challengers
> with insisting that there rating be above about 25001
>
>Secondly you will only accepted challenges that propose rated games.
>
>Now I think there is something to the suggested idea of ICC computers allowing
>takebacks.  For example you might lower the formula to allow those rated above
>2000 play, and allow 2-5 takebacks a game.  If you are really concerned about
>seeing games where Crafty has losses against humans, you might consider this
>approach.  Also you could simply ask people to send you log files games where
>Crafty lost against humans.
>
>This would be the sensible approach if your number one concern was having
>valuable information for improving Crafty.  But I'm sure it is not like the
>adreniline rush you must get when you watch your program beat a GM.  You say
>your strict rating restrictions are in the name of science!  You say you would
>like to see games where Crafty has lost so you can improve Crafty, and very
>strong players beat Crafty more frequently.  Well this is non-sense, because two
>perfectly reasonable alternatives have been offered, two that would give you
>excellent data, and one that gives Joe Patzer a chance to play Crafty....and
>win!
>
>
>Jeff


Bob could also increase the possible increments for Carfty's blitz and standard
games for manually operated commercial programs to challenge it.


Serge Desmarais



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