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Subject: Re: Japan Has The World's Fastest Supercomputer

Author: Robert Hyatt

Date: 08:53:46 01/01/03

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On January 01, 2003 at 02:01:15, Vincent Diepeveen wrote:

>On December 31, 2002 at 10:58:40, Robert Hyatt wrote:
>
>>On December 31, 2002 at 08:47:37, Frank Phillips wrote:
>>
>>>On December 30, 2002 at 19:25:09, Vincent Diepeveen wrote:
>>>
>>>>On December 30, 2002 at 13:34:31, Frank Phillips wrote:
>>>>
>>>>>On December 30, 2002 at 11:33:18, Vincent Diepeveen wrote:
>>>>>
>>>>>>On December 30, 2002 at 05:26:32, Graham Laight wrote:
>>>>>>
>>>>>>>See http://www.talkchess.com/forums/2/message.html?54285 in the other forum.
>>>>>>>
>>>>>>>-g
>>>>>>
>>>>>>it is vector CPU's. Not comparable with cpu's that do things like computerchess
>>>>>>at all. So for computerchess that machine isn't that fast at all.
>>>>>
>>>>>Wasn't the Cray a vector machine?  Running Cray Blitz by Hyatt et al.
>>>>
>>>>Yes. 16 processors in total got him to about 500k nodes a second.
>>>>
>>>>I do not know what Mhz Cray Blitz ran on. But probably Hyatt can enlighten
>>>>us about it.
>>>>
>>>>However for matrix calculations and such that Cray was
>>>>considerably faster than it was for Cray Blitz.
>>>>
>>>>Then you'll see the Cray didn't do that impressive for each
>>>>Mhz whereas it was a lot more impressive for vector processing.
>>>>
>>>>Compare both Mhz of todays x86 with the Cray times 16 back then
>>>>and the vector power versus todays x86 and you'll know what we are
>>>>speaking about.
>>>>
>>>>Best regards,
>>>>Vincent
>>>
>>>
>>>No I cannot.  I can see that it might be slower MHz for MHz, but given its
>>>awesome speed (35 trillion calculations per second) I would have thought it
>>>would be a very strong chess machine, particularly if the program was written
>>>with vector processing in mind.
>>>
>>>Frank
>>
>>
>>Of course it would.  But you have to:
>>
>>(1) be willing to expend the effort;
>>
>>(2) understand vector processing or else put forth the effort to figure out
>>how it might apply to chess;
>>
>>(3) not write everything off as "impossible" just because you don't know how
>>to do it _now_.
>>
>>(4) be willing to spend a lot of time "getting into vector processing mode"
>>and learn how to use it effectively.  It is just like "getting into bitmaps".
>>_some_ are simply incapable of doing so...
>
>You didn't do all that for Crafty. Otherwise even the current 1Ghz McKinley
>would be 50% faster than Alpha and you just posted it isn't.
>
>How comes?
>
>Happy programming in 2003,
>Vincent


Mckinly ain't a vector machine.  Not even close.

So, once again, I have no idea what you are talking about.  (Is this
becoming a _common_ comment by me and others?)

BTW, I didn't say I vectorized Crafty.  I _did_ say I vectorized Cray Blitz
and it ran like blazes on a vector machine.  Itanium is not a vector machine.
No X86 lookalike is a vector machine either.

If you don't know what a vector machine is, find a good book.  Or I can give
some sample code for the Cray (assembly) to show what it is about.



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