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Subject: Re: Search for a human chess player who will KR vs KN Crafty!

Author: Robert Hyatt

Date: 18:00:37 01/23/03

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On January 23, 2003 at 10:44:44, Uri Blass wrote:

>On January 23, 2003 at 10:38:45, Robert Hyatt wrote:
>
>>On January 23, 2003 at 02:18:46, Dux Kazer wrote:
>>
>>>On January 22, 2003 at 21:24:53, Robert Hyatt wrote:
>>>
>>>>On January 22, 2003 at 14:01:09, Rolf Tueschen wrote:
>>>>
>>>>>On January 22, 2003 at 13:02:10, Robert Hyatt wrote:
>>>>>
>>>>>>On January 22, 2003 at 12:27:56, Dux Kazer wrote:
>>>>>>
>>>>>>>On January 22, 2003 at 12:06:37, Matthew Hull wrote:
>>>>>>>
>>>>>>>>On January 22, 2003 at 11:58:05, Christopher A. Morgan wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>>Bob,
>>>>>>>>>
>>>>>>>>>It shows me the abality of GK to negoiate a rule very favorable to him.
>>>>>>>>>It is not at all certain that GK could, over the board, be certain of a
>>>>>>>>>draw in a known draw position as determined with tablebases with, at least all
>>>>>>>>>5 piece endings, and most likely some six piece endings. Now, in those
>>>>>>>>>positions the game will end in a draw, which, in my view, is correct. This
>>>>>>>>>does not address the situation where DJ sees a tablebase draw in its search and,
>>>>>>>>>if it's losing trys to steer the game to that position.
>>>>>>>>>
>>>>>>>>>I like the rule. I do not see any contest between machine and man where
>>>>>>>>>the machine looks up its move in a table, and waits for the human to make
>>>>>>>>>a mistake.
>>>>>>>>
>>>>>>>>
>>>>>>>>It is possible the machine could see a tablebase draw which a human would not
>>>>>>>>know how to "solve" and thus lose the drawn position.  The human would deserve
>>>>>>>>the loss.  This is the point of the man/machine contest.
>>>>>>>>
>>>>>>>
>>>>>>> Oh Yes... but let the machine play without the tablebases and it will lose even
>>>>>>>simple knight vs rook draw for sure, not to say KRP vs KR..
>>>>>>
>>>>>>Not necessarily.  Some programs can play krp vs kr pretty well without tables.
>>>>>>I have
>>>>>>special code to handle just this case, for example.  I'm sure others do too.
>>>>>>
>>>>>>I'd play _anybody_ KR vs KN with crafty having the KN side...  and not expect to
>>>>>>lose.
>>>>>
>>>>>
>>>>>Another challenge to human chess players. Hopefully someone bites. I'd like to
>>>>>see this one too!
>>>>>
>>>>>Marvelous.
>>>>>
>>>>>Rolf Tueschen
>>>>
>>>>this one is too easy.  IE I will play kn vs kr without tables.  I'll also
>>>>play KQ vs KR without tables playing either side, knowing crafty can win this
>>>>ending _easily_ without tables at all.
>>>>
>>>>I don't think it much of a challenge to avoid losing kr vs kn.  Any decent
>>>>search depth will find the simple tactics where the knight is lost.
>>>
>>> I don“t think is that simple.... i know good programmers have special code to
>>>handle that kind of ending but at least the engine has to think for itself and
>>>of course that is time consuming (so human can use that time for himself right?)
>>>and there is always some chance in that case.. i have seen Crafty beaten Fritz
>>>many times in Rook vs Knight (of course without table) and not to say so many
>>>blitz game where human confuse the machine to go for a dead draw KRPP vs KR!.
>>
>>Fritz is a bad example.  KR vs KN is only won by zugzwang, when the weaker side
>>makes a mistake.  Fritz is very susceptible to zugzwang positions because of the
>>null-move
>>search.
>>
>>I have seen crafty win more than one blitz game KR vs KN without tables.  But
>>only blitz
>>games.  At longer time controls, it simply isn't winnable unless the opponent
>>makes an outright
>>blunder.  There are a "few" deep wins that a table might spot.  But against a
>>human, I don't
>>think kr vs kn can be won by the kr side, without the tables, and even with the
>>tables, you can
>>look at the krkn.tbs file to see that the draws outnumber the wins by a huge
>>margin.
>>
>>KQ vs KR is another example that a program can handle simply and almost
>>perfectly with
>>a minimal search.
>
>In both cases you need evaluation that Movei of today does not have.
>
>In KR vs KN you need to know to keep the knight clode to the king and in KQ vs
>KR you need to know that the stronger side needs to reduce the distance between
>the kings.
>
>Uri

I can only quote what my program can do.  IE it can win KQ vs KR against a
program with tables, with just one second per move...  The knowledge required
is _really_ modest.




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