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Subject: Re: Search for a human chess player who will KR vs KN Crafty!

Author: Rolf Tueschen

Date: 04:24:48 01/24/03

Go up one level in this thread


On January 23, 2003 at 21:00:37, Robert Hyatt wrote:

>On January 23, 2003 at 10:44:44, Uri Blass wrote:
>
>>On January 23, 2003 at 10:38:45, Robert Hyatt wrote:
>>
>>>On January 23, 2003 at 02:18:46, Dux Kazer wrote:
>>>
>>>>On January 22, 2003 at 21:24:53, Robert Hyatt wrote:
>>>>
>>>>>On January 22, 2003 at 14:01:09, Rolf Tueschen wrote:
>>>>>
>>>>>>On January 22, 2003 at 13:02:10, Robert Hyatt wrote:
>>>>>>
>>>>>>>On January 22, 2003 at 12:27:56, Dux Kazer wrote:
>>>>>>>
>>>>>>>>On January 22, 2003 at 12:06:37, Matthew Hull wrote:
>>>>>>>>
>>>>>>>>>On January 22, 2003 at 11:58:05, Christopher A. Morgan wrote:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>Bob,
>>>>>>>>>>
>>>>>>>>>>It shows me the abality of GK to negoiate a rule very favorable to him.
>>>>>>>>>>It is not at all certain that GK could, over the board, be certain of a
>>>>>>>>>>draw in a known draw position as determined with tablebases with, at least all
>>>>>>>>>>5 piece endings, and most likely some six piece endings. Now, in those
>>>>>>>>>>positions the game will end in a draw, which, in my view, is correct. This
>>>>>>>>>>does not address the situation where DJ sees a tablebase draw in its search and,
>>>>>>>>>>if it's losing trys to steer the game to that position.
>>>>>>>>>>
>>>>>>>>>>I like the rule. I do not see any contest between machine and man where
>>>>>>>>>>the machine looks up its move in a table, and waits for the human to make
>>>>>>>>>>a mistake.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>It is possible the machine could see a tablebase draw which a human would not
>>>>>>>>>know how to "solve" and thus lose the drawn position.  The human would deserve
>>>>>>>>>the loss.  This is the point of the man/machine contest.
>>>>>>>>>
>>>>>>>>
>>>>>>>> Oh Yes... but let the machine play without the tablebases and it will lose even
>>>>>>>>simple knight vs rook draw for sure, not to say KRP vs KR..
>>>>>>>
>>>>>>>Not necessarily.  Some programs can play krp vs kr pretty well without tables.
>>>>>>>I have
>>>>>>>special code to handle just this case, for example.  I'm sure others do too.
>>>>>>>
>>>>>>>I'd play _anybody_ KR vs KN with crafty having the KN side...  and not expect to
>>>>>>>lose.
>>>>>>
>>>>>>
>>>>>>Another challenge to human chess players. Hopefully someone bites. I'd like to
>>>>>>see this one too!
>>>>>>
>>>>>>Marvelous.
>>>>>>
>>>>>>Rolf Tueschen
>>>>>
>>>>>this one is too easy.  IE I will play kn vs kr without tables.  I'll also
>>>>>play KQ vs KR without tables playing either side, knowing crafty can win this
>>>>>ending _easily_ without tables at all.
>>>>>
>>>>>I don't think it much of a challenge to avoid losing kr vs kn.  Any decent
>>>>>search depth will find the simple tactics where the knight is lost.
>>>>
>>>> I don“t think is that simple.... i know good programmers have special code to
>>>>handle that kind of ending but at least the engine has to think for itself and
>>>>of course that is time consuming (so human can use that time for himself right?)
>>>>and there is always some chance in that case.. i have seen Crafty beaten Fritz
>>>>many times in Rook vs Knight (of course without table) and not to say so many
>>>>blitz game where human confuse the machine to go for a dead draw KRPP vs KR!.
>>>
>>>Fritz is a bad example.  KR vs KN is only won by zugzwang, when the weaker side
>>>makes a mistake.  Fritz is very susceptible to zugzwang positions because of the
>>>null-move
>>>search.
>>>
>>>I have seen crafty win more than one blitz game KR vs KN without tables.  But
>>>only blitz
>>>games.  At longer time controls, it simply isn't winnable unless the opponent
>>>makes an outright
>>>blunder.  There are a "few" deep wins that a table might spot.  But against a
>>>human, I don't
>>>think kr vs kn can be won by the kr side, without the tables, and even with the
>>>tables, you can
>>>look at the krkn.tbs file to see that the draws outnumber the wins by a huge
>>>margin.
>>>
>>>KQ vs KR is another example that a program can handle simply and almost
>>>perfectly with
>>>a minimal search.
>>
>>In both cases you need evaluation that Movei of today does not have.
>>
>>In KR vs KN you need to know to keep the knight clode to the king and in KQ vs
>>KR you need to know that the stronger side needs to reduce the distance between
>>the kings.
>>
>>Uri
>
>I can only quote what my program can do.  IE it can win KQ vs KR against a
>program with tables, with just one second per move...  The knowledge required
>is _really_ modest.

Just two boring questions as usual. :)

1) Could you explain with words how this is possible now? I mean real champs
didn't know how to solve it and you do without tables? Or did you hide the
tables in micro format? <g>

2) Because you said "just 1 minute", let me ask you if you believe in the myth
that by each generation (each year) we win a 2x hardware speed and therefore
after a couple of years we have (allegedly) the strange effect that we could
play the earlier tournament time mode in say 0,6 seconds for the whole (sic!)
game. There is a debate in Germany and I also wrote aboute it in

http://hometown.aol.de/rolftueschen/SmallTalk.html

Could you give a few factors such a maths above perhaps had overseen/forgotten?
I want to quote you. Thanks.

Rolf Tueschen





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