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Subject: Re: CC Chess Philosophy 1

Author: Rolf Tueschen

Date: 11:28:42 02/10/03

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On February 10, 2003 at 12:23:38, Daniel Clausen wrote:

>On February 10, 2003 at 09:38:16, Sune Fischer wrote:
>
>[snip]
>
>>I think humans often like to setup some kind of minefield, get into positions
>>where the opponent is under pressure and needs to be careful not to make a weak
>>move. It doesn't work with computers, they will calmly find a way through the
>>maze, and possibly come out on the other side in a better position.

Let me for 1x give a school teacher. Always I give arguments and my posts are
longer than the patience of the readers, but here I make it short.

This concept of maze is misunderstood. Of course maze works, only it depends on
the form of maze.

Task for Monday: Waht is important against comps to make a maze successful?




>
>[...]
>
>>I generally would trust the evaluation of GM's more than computers, but having a
>>positional advantage and profitting from it is two different things, particular
>>against computers.

Objection, please sit down! Pos. adv. is an objective fact and also valid agaist
comp, more, even more valid against comp!!!

Rule 1:

Pos. adv. per se is only relevant for GM and masters

[Excercise: why is it irrelevant for submasters and patzers?]




>
>I like your example of a minefield. It's a good image for what I often think
>when I hear that "player X has a positional advantage".
>
>A position is either won, lost or drawn. That's it. A "better position" only
>exists in the area of "imperfect chess".

Objection. Chess is imperfect!







>It's not important how bad a position
>looks like or how many ways there are in order to "go wrong".

Objection. Great nonsense! Pos. adv. is not because a position LOOKS good for
you. But beca
use, attention, a GM would tranform into a won position. Pos. adv. does NOT
mean, looks only good but in real it's equal.

Exercise: Why GM has advantages in the exploitation of pos. adv.?



>A position is won,
>if there's at least _one_ forced way to win and that's it.


Objection. Also this is a very sloppy statement. There is no way to prove the
one and only winning line. There is no chess of best moves.

Law 1: A pos. better position remains better if a move could be found who is
better than equalizing, or in other words the move who preserves the adv!






>[...]

>Now I'm not saying that computers play perfect chess, but it's known/common that
>in order to transform "a winning position" into "a won position" exact play is
>needed somewhere. That's typically the tactical blow which wins material.

Objection: That is not false but it is not right. :)

Law 2: In chess there is no objectivity.

(There is only a state relative to the strength of the player. A GM needs less
advantage in a position to be called won.)




>
>The computers are getting stronger and are almost perfect-playing opponents when
>it comes to these tactical blows mentioned above.


Objection!!! A GM can win without that even a big tactical blow existed!!!

Rule 2: Computers are no GM because they need tactical blows to win while GM are
much better because they need less advantages to win!








> And the stronger they get, the
>less likely it is for a human to be able to transform a winning position into a
>won position.

Objection.

Law 3 (CC):

GM will always be stronger because comps will never be able to differentiate
between good and bad in positions without tactical meaning.




>
>So, basically a position X can be "a winning position" against another human,
>but at the same time can almost be "a lost position" against the computer,
>because _the path_ from "winning" to "won" is so incredibly small that it's
>unlikely the human will find it.

Objection. This is only possible in endgame tables but not the middle game.




>
>Ok, I stop rambling here now. Just some food for thoughts maybe. :)


Objection! This was not ramblig. That was one of the best postings since I began
here in May 2002. Food for thoughts for sure, Sargon! Hope I could further
inspire you.

Rolf Tueschen



>
>Sargon



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