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Subject: Re: CC Chess Philosophy 1

Author: Uri Blass

Date: 11:48:58 02/10/03

Go up one level in this thread


On February 10, 2003 at 14:28:42, Rolf Tueschen wrote:

>On February 10, 2003 at 12:23:38, Daniel Clausen wrote:
>
>>On February 10, 2003 at 09:38:16, Sune Fischer wrote:
>>
>>[snip]
>>
>>>I think humans often like to setup some kind of minefield, get into positions
>>>where the opponent is under pressure and needs to be careful not to make a weak
>>>move. It doesn't work with computers, they will calmly find a way through the
>>>maze, and possibly come out on the other side in a better position.
>
>Let me for 1x give a school teacher. Always I give arguments and my posts are
>longer than the patience of the readers, but here I make it short.
>
>This concept of maze is misunderstood. Of course maze works, only it depends on
>the form of maze.
>
>Task for Monday: Waht is important against comps to make a maze successful?
>
>
>
>
>>
>>[...]
>>
>>>I generally would trust the evaluation of GM's more than computers, but having a
>>>positional advantage and profitting from it is two different things, particular
>>>against computers.
>
>Objection, please sit down! Pos. adv. is an objective fact and also valid agaist
>comp, more, even more valid against comp!!!
>
>Rule 1:
>
>Pos. adv. per se is only relevant for GM and masters
>
>[Excercise: why is it irrelevant for submasters and patzers?]
>
>
>
>
>>
>>I like your example of a minefield. It's a good image for what I often think
>>when I hear that "player X has a positional advantage".
>>
>>A position is either won, lost or drawn. That's it. A "better position" only
>>exists in the area of "imperfect chess".
>
>Objection. Chess is imperfect!
>
>
>
>
>
>
>
>>It's not important how bad a position
>>looks like or how many ways there are in order to "go wrong".
>
>Objection. Great nonsense! Pos. adv. is not because a position LOOKS good for
>you. But beca
>use, attention, a GM would tranform into a won position. Pos. adv. does NOT
>mean, looks only good but in real it's equal.
>
>Exercise: Why GM has advantages in the exploitation of pos. adv.?
>
>
>
>>A position is won,
>>if there's at least _one_ forced way to win and that's it.
>
>
>Objection. Also this is a very sloppy statement. There is no way to prove the
>one and only winning line. There is no chess of best moves.
>
>Law 1: A pos. better position remains better if a move could be found who is
>better than equalizing, or in other words the move who preserves the adv!
>
>
>
>
>
>
>>[...]
>
>>Now I'm not saying that computers play perfect chess, but it's known/common that
>>in order to transform "a winning position" into "a won position" exact play is
>>needed somewhere. That's typically the tactical blow which wins material.
>
>Objection: That is not false but it is not right. :)
>
>Law 2: In chess there is no objectivity.
>
>(There is only a state relative to the strength of the player. A GM needs less
>advantage in a position to be called won.)
>
>
>
>
>>
>>The computers are getting stronger and are almost perfect-playing opponents when
>>it comes to these tactical blows mentioned above.
>
>
>Objection!!! A GM can win without that even a big tactical blow existed!!!
>
>Rule 2: Computers are no GM because they need tactical blows to win while GM are
>much better because they need less advantages to win!

It may be the only post of me in this thread because I do not think that there
is a chance to get an agreement.

It seems that you have a conception that say that computers cannot win without
seeing something tactical.

Computer can win games without a tactical error of the opponent by slowly
increasing their positional advantage.

Calculation of computers are not done only to win material and there are
comp-comp games when the winner won thanks to increasing slowly the positional
advantage.

I do not think that GM's need less advantage than computers to win but I guess
that we will not get an agreement about it.

Uri



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