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Subject: Re: Dangers in CC - The Mania of Free Products

Author: Uri Blass

Date: 11:05:21 02/24/03

Go up one level in this thread


On February 24, 2003 at 13:37:50, Robert Hyatt wrote:

>On February 24, 2003 at 09:17:41, Rolf Tueschen wrote:
>
>>On February 24, 2003 at 08:58:28, Robert Hyatt wrote:
>>
>>>On February 24, 2003 at 05:36:11, Rolf Tueschen wrote:
>>>
>>>>On February 23, 2003 at 20:34:29, Robert Hyatt wrote:
>>>>
>>>>>On February 23, 2003 at 18:17:02, Rolf Tueschen wrote:
>>>>>
>>>>>>As usual I research the more general problems, since I am not a born programmer.
>>>>>>
>>>>>>When I see that many people in CC support around 200 amateurs - that's how they
>>>>>>are called- who created FREE programs, and certain spin doctors who write about
>>>>>>"difficulties" for the "professional" experts, I see several questions.
>>>>>>
>>>>>>
>>>>>>1) Who created the many features say of the ChessBase database program? FREE
>>>>>>amateurs or professionals?
>>>>>>
>>>>>>2) Could someone tell me what feature, just 1 example because I don't know any,
>>>>>>was at first created by amateurs?
>>>>>
>>>>>The chess programs themselves.
>>>>>
>>>>>Endgame databases.
>>>>>
>>>>>Opening books.
>>>>>
>>>>>Graphical displays.
>>>>>
>>>>>game annotation features
>>>>>
>>>>>ECO opening classification by the computer.
>>>>>
>>>>>The ability to search thru large opening databases, citing win/lose/draw
>>>>>percentages, who played the game, etc.
>>>>>
>>>>>I can't think of _much_ that was _not_ created by "amateurs"...
>>>>
>>>>Stupid me! Didn't get the exact questioning. Ok, let's take the display. The
>>>>base of such a feature was inveted long ago, but then it's a totally different
>>>>thing what content, chess related, is concerned. And I was only talking about
>>>>such details. From the perspective of chessplayers.
>>>>
>>>>You deny the cloning of ChessBase features because their code is secret but I'm
>>>>not satisfied with such an answer! With cloning I don't mean the exact copy of a
>>>>product. I meant the re-coding of a feature that was INVENTED by a professional
>>>>company.
>>>
>>>I can't think of anything that was _invented_ by a commercial company, in the
>>>realm of computer chess.  IE toss out an idea you think originated with them
>>>and I'll see if I can find a reference to the amateur that originally used
>>>the idea.  Remember, the first computer chess tournament was held in 1970.
>>>There was _no_ commercial computer chess programs around until the micros
>>>came along, many years later.
>>>
>>>
>>>
>>>
>>>>
>>>>The whole debate and your short-cut answer gives me the impression that in chess
>>>>there is no respect for the creations for the benefit of mankind, here chess
>>>>people. What is the exact meaning of copyright?
>>>
>>>If you write code, it is _yours_.  Nobody can copy the code itself.  "look
>>>and feel" is another issue, otherwise we would not have windows at all nor
>>>the macintosh, since Xerox developed that years ago.
>>>
>>>
>>>>
>>>>NB that I do NOT have programs like Crafty in mind a more academic work in
>>>>progress with open source!
>>>>
>>>>
>>>>>
>>>>>>
>>>>>>3) I read that people adore FREE programs like ARENA. They are proud that ARENA
>>>>>>has all the features, or almost all, ChessBase also has; I ask if ARENA is a
>>>>>>clone of ChessBase8?
>>>>>
>>>>>Impossible.  Chessbase doesn't publish their source.
>>>>>
>>>>>
>>>>>>
>>>>>>4) As a more technical question: Is a smart amateur programmer able to program a
>>>>>>clone of professional products? Or is cloning impossible if the code is secret?
>>>>>>
>>>>>>5) Could someone show - perhaps for other fields - what results out of the so
>>>>>>called copying of professional ideas and products? Isn't it the consequence that
>>>>>>the professional creative people become exhausted?
>>>>>>
>>>>>>6) Then, is't it a consequence that then also the amateurs have no longer
>>>>>>something to copy? [NB I do NOT say that amateurs only copy all day long. See
>>>>>>point 4 where I ask if copying is possible.]
>>>>>>
>>>>>>7) Who could tell me how the development in a field continues in case of
>>>>>>amateurs cloning?
>>>>>
>>>>>Amateurs exist in _all_ fields and all disciplines.  So I don't get your
>>>>>point...
>>>>
>>>>See above. Amateurs in that sense that they "copy" existing features of a chess
>>>>software. And then offer it for free to the users. I don't see the reason for
>>>>such a nonsense or it is for academical examinations.
>>>
>>>I don't understand "such a nonsense".  I can't think of a single thing that
>>>a pro chess program did _first_.  They might have taken an idea and refined
>>>it or expanded it, but I'd be hard-pressed to point to something they developed
>>>as new and unique, that wasn't done by some amateur/academic previously.  NOt
>>>that they couldn't, but the amateurs were simply "first" because they came first
>>>in the development phase.
>>>
>>>
>>>
>>>
>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>8) In short: I see the danger of less progress and NOT- what the supporters and
>>>>>>fans are doing - a higher coloring of a scene.
>>>>>
>>>>>Makes no sense to me.  In the beginning there were _nothing_ but amateur
>>>>>chess programs around.  They started it all.
>>>>
>>>>You are saying that ChessBase programs are just a copy themselves?
>>>
>>>Using a weak definition, yes.  I watched a computer chess tournament at the
>>>1970 ACM conference.  Commercial computer chess was unknown.  10 years later
>>>it was just getting started.  10 years + after the amateur engines were already
>>>playing.
>>
>>
>>Horror!
>>
>>What you say is a complete turning of what I (and possibly many users) believed.
>>I always believed in the philosophy that pro's had more time and all so that
>>THEY led the 'development progress'.
>
>Sorry, but it didn't happen that way.  :)
>
>
>>
>>a) THen is it all tuning against the known amateurs that still professional
>>progs win in tournaments? Or what is the secret? I always read that they had
>>that bit of advantage and believed that bit meant innovations.However without
>>knowing them.
>>
>
>The pros have a couple of advantages:
>
>1.  They spend more time developing, and they may have a full-time group of
>people working on various parts of things, from evaluating openings, to working
>on
>the GUI, to you-name-it.

How do you know it?

I do not assume that it is the case when I see that the gap between
amateurs(Ruffian) and professionals is a small gap then I suspect that it is not
the case.


  Most amateurs have other jobs and work on chess on a
>part-
>time basis, with varying amounts of time spent on chess.

I think that it is the case also for most pros
Amir has a full time job not in chess programming.

>
>2.  They don't reveal what they do, but they _do_ have access to all the things
>published
>by "amateurs" from source code, to technical papers, to panel discussions.


The same for part of the amateurs.

  That
>is a
>one-way information flow.  Computer chess has grown over the years thanks to the
>many
>"baby steps" taken by many people but then _reported_ and _explained_ fully so
>that others
>can build on the ideas.
>
>3.  The pros are much more organized in testing, and have multiple machines
>dedicated
>to playing programs, with a person or persons responsible for looking at the
>games played
>to see what is going on...

I have no data to prove that theory and I believe that top amateurs also get a
lot of machine time by beta testers.

Uri



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