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Subject: Re: What Was Deep Thought's ICC Rating??

Author: Robert Hyatt

Date: 13:12:46 03/21/03

Go up one level in this thread


On March 21, 2003 at 15:36:43, Uri Blass wrote:

>On March 21, 2003 at 14:26:53, Robert Hyatt wrote:
>
>>On March 21, 2003 at 11:13:39, Chris Carson wrote:
>>
>>>On March 21, 2003 at 10:20:53, Robert Hyatt wrote:
>>>
>>>>On March 21, 2003 at 08:17:32, Chris Carson wrote:
>>>>
>>>>>On March 20, 2003 at 23:32:19, Robert Hyatt wrote:
>>>>>
>>>>>>On March 20, 2003 at 19:19:44, Uri Blass wrote:
>>>>>>
>>>>>>>On March 20, 2003 at 18:57:55, Russell Reagan wrote:
>>>>>>>
>>>>>>>>On March 20, 2003 at 17:07:11, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>It's always interesting to read your short snippets about the history of
>>>>>>>>computer chess. So when are you going to do us all a favor and write a book? :)
>>>>>>>>
>>>>>>>>>It was named "scratchy".  It had the best win/lose record of anything that ever
>>>>>>>>>played on
>>>>>>>>>ICC.  Something like 130 wins, 1 loss or some such.
>>>>>>>>
>>>>>>>>Even with all of the rating addicts who no-play other computers, no computer has
>>>>>>>>surpassed this mark?
>>>>>>>
>>>>>>>I think that it is easy to surpass that mark.
>>>>>>>
>>>>>>>You only need to have friends that you can always beat and set a formula to play
>>>>>>>only against your friends.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>
>>>>>>Not if almost all the opponents are GM players.  :)
>>>>>
>>>>>Hmm, wonder how DT would do against todays "inflated" GM's whe have better
>>>>>anti-computer experience and knowledg?
>>>>
>>>>I'd suspect it would do the same as it did back then.  The people that played it
>>>>a lot already
>>>>knew a lot about anti-computer play and they knew how dangerous the machine was.
>>>>
>>>>> Also wonder how DT would do against
>>>>>players who use 1Ghz or faster comps/programs to help if they played DT today?
>>>>
>>>>No idea.  Most of the DT games on the chess server were 2 12 type games, so
>>>>using
>>>>a computer to help the human would be doable...
>>>>
>>>>
>>>>
>>>>>
>>>>>I am sure that DT would not be 130 points higher than anyone or thing on ICC
>>>>>today.  DT was ancient history and so was DB, good in their day, but that day is
>>>>>past.  You can see DBII at the Smithsonian here in DC.  It is gone and in a
>>>>>museum with all the other old relics.  ;)
>>>>
>>>>The atomic bombs are "relics of the past" as well.
>>>>
>>>>But don't screw around with those relics.  There's nothing else close to them,
>>>>60 years after
>>>>they were created.  :)
>>>>
>>>>Old != obsolete.
>>>
>>>I do not think DT would do as well today, not even close.  The Nukes of 60 years
>>>ago were very dangerous, however, they are not even close to the strength of
>>>todays bombs or even bombs from the mid 1950's.  Technology moves foward.  DT
>>>was great in it's day, but that day is gone.  You can see it for free here in DC
>>>and go across the street and see the airplanes/bombs from the 1940's (still
>>>dangerous) to the 1990's (very dangerous, no comparison, all obsolete).  Same
>>>for the Dino's (dangerous, but obsolete).  :)
>>>
>>>old technology != current technology strength/destruction/performance
>>
>>
>>That's a serious mistake to make.  Back in my active Karate days, when we had an
>>annual state event, there was one "old geezer" that was always there competing
>>in
>>the 3-4 degree black belt group.  And several used to comment about "jeez, hope
>>I don't
>>draw him for a match, but I'll try to take it easy on him if I do..."
>>
>>That "old geezer" put more black belts flat on their backs than any other single
>>competitor at the events.  :)
>>
>>_never_ underestimate something just because it is "old".  Deep Thought is
>>_still_
>>faster than any PC program running today, although the PCs are getting closer
>>every
>>six months.
>
>I do not see how can you compare speed.
>Nodes per second mean nothing and I know that Deep thought has some problems
>with repetition detection so I cannot compare their nodes with nodes of other
>programs.

Deep Thought had a max search speed of 14,000,000 nodes per second.  I
can certainly compare that to machines of today at 1ghz, and conclude
that I'd rather have deep thought.  It obviously wasn't weak, producing a
2650 result against 25 consecutive GM players.

I dind't try to conclude _exactly_ how much better or worse Deep Thought
might be.  I just concluded that it would certainly not be a  _lot_ weaker than
today's programs, and probably a bit bit stronger in fact.



>
>It is comparing apples with orange because the program of today cannot run on
>deep thought hardware and deep thought could not run on today machines.


Nobody suggested either to the best of my knowledge.  Just comparing deep
thought
to a 1ghz processor/program today.



>
>Speed is also not the point but level of chess and there was a big progress in
>software from the time of deep thought(for commercial programs more than 200
>ssdf points on the same hardware).
>

what "big progress"?  DT did pretty well against GM players.  On ultra-fast
hardware today's programs might well be better.  But at just 1ghz I doubt it.





>It is clear that today GM's have more option to train against computers so
>it is logical to expect them to score today better against the same level.
>
>They also have more options to cheat(I believe that big majority of them do not
>cheat but minority can change the result and if they are smart cheaters who
>cheat only in part of their moves then it is practically impossible to prove
>that they cheat)
>
>Uri


I'm not talking about playing on a chess server.



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