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Subject: Re: How much ply should FINE #60 be solved?

Author: Robert Hyatt

Date: 16:22:42 07/03/03

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On July 03, 2003 at 18:40:50, Uri Blass wrote:

>On July 03, 2003 at 18:22:14, Robert Hyatt wrote:
>
>>On July 02, 2003 at 16:46:57, Uri Blass wrote:
>>
>>>On July 02, 2003 at 12:47:00, Russell Reagan wrote:
>>>
>>>>On July 02, 2003 at 08:33:36, Michel Langeveld wrote:
>>>>
>>>>>Does a (bugfree) program need 26 ply, 18 ply, or different to see that this
>>>>>position is > 2. (normal plies, no pawn, singulair extensions).
>>>>>
>>>>>I think a normal ply searcher needs more as 18 ply to see in all variations that
>>>>>the f5 or b6 goes off the board.
>>>>>
>>>>>How much ply does your program need?
>>>>>
>>>>>[D]8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - -
>>>>
>>>>I believe you need 26 ply without a hash table, and 18 ply with a correctly
>>>>working hash table. This position is usually used to test whether or not your
>>>>hash table is working correctly.
>>>
>>>I believe that you cannot say how much plies a program needs without knowing the
>>>extension and pruning rules that it is using.
>>>
>>>Uri
>>
>>I don't think he meant 26 plies of search depth.  He meant 26 plies of
>>moves.  There aren't going to be any extensions in this position until a
>>pawn gets captured, which means a depth of 26 plies is needed without some
>>serendipitous help from hashing.
>
>I think that it depends on the program.
>Crafty does not use extensions until a pawn gets captured and the same is for
>movei of today but it does not mean that it is the case for all programs.
>
>Uri

Of course, but I can't see anything that might possibly trigger an
extension in fine 70.  No checks.  No captures.  No pawn moves.  just
king shuffling until the black king has to make a choice and let the white
king penetrate.  You _might_ extend there but by then it is solved anyway.



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