Author: Ed Schröder
Date: 23:21:36 10/26/98
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>>The main principle in Rebel is "weights". When losing a game then lower >>the weight. When a game is won increase the weight. All Rebel book moves >>have a "weight" value which serves 2 purposes: >>1) the weight value is used to play book moves random. >>2) the weight value is a strong indication to favor a move or not. >>The effect is that Rebel will avoid lost book lines and repeat the book >>lines it has won. >>- Ed - >Hi Ed: >If I did not understand bad, this system means Rebel will not play anymore a >line not because this line is flawed, BUT because he was not capable of >getting good results with it. If that is the thing, then Rebel is not learning to play >better, but just avoiding paths where he misshandles the game. This is more a >neurotic behaviour than a learning one. So, in the long run, what we'll have >will be not a more knowleadgable program ,but a more restricted one, a narrow >minded program stuck just with the liones he plays well qwith his actuial >programming. I think -although I know there is a great abysm between words and >implementation- that real learning should mean some kind of changes within the >source code. >Fernando It's simple, book-learning makes Rebel a stronger player. Mission accomplished. Changing "source code" as you suggest is technically impossible. You can not change anything in an executable (.EXE or DLL). - Ed -
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