Author: Fernando Villegas
Date: 09:54:59 10/27/98
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On October 27, 1998 at 02:21:36, Ed Schröder wrote: >>>The main principle in Rebel is "weights". When losing a game then lower >>>the weight. When a game is won increase the weight. All Rebel book moves >>>have a "weight" value which serves 2 purposes: > >>>1) the weight value is used to play book moves random. >>>2) the weight value is a strong indication to favor a move or not. > >>>The effect is that Rebel will avoid lost book lines and repeat the book >>>lines it has won. > >>>- Ed - > > >>Hi Ed: >>If I did not understand bad, this system means Rebel will not play anymore a >>line not because this line is flawed, BUT because he was not capable of >>getting good results with it. If that is the thing, then Rebel is not learning to play >>better, but just avoiding paths where he misshandles the game. This is more a >>neurotic behaviour than a learning one. So, in the long run, what we'll have >>will be not a more knowleadgable program ,but a more restricted one, a narrow >>minded program stuck just with the liones he plays well qwith his actuial >>programming. I think -although I know there is a great abysm between words and >>implementation- that real learning should mean some kind of changes within the >>source code. >>Fernando > >It's simple, book-learning makes Rebel a stronger player. Mission accomplished. > >Changing "source code" as you suggest is technically impossible. You can not >change anything in an executable (.EXE or DLL). > >- Ed - And what about some kind of changeable tables with RAM memory? The exe is kept, but some variable data to exceute could change... Fernando
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