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Subject: Re: NPS, EBF, Knowledge and Elo

Author: Ricardo Gibert

Date: 09:19:54 08/15/03

Go up one level in this thread


On August 15, 2003 at 04:18:54, Uri Blass wrote:

>On August 14, 2003 at 22:40:04, Ricardo Gibert wrote:
>
>>If doubling NPS (all else being equal) produces a roughly 40 to 75 elo strength
>>increase, then doubling knowledge produces how much elo strength increase?
>>
>>Or do increases in knowledge follow a completely different type of relationship
>>to playing stength?
>>
>>What impact on NPS does a doubling of knowledge have? I know it slows it down,
>>but what is the relationship (a rule of thumb) between the 2? It is said that
>>adding knowldege in hardware does not exact a speed penalty, but can this really
>>be true? Or is the speed penalty simply less apparent?
>>
>>How much attention should a programmer give to lowering the EBF of his program
>>versus adding more knowledge?
>
>I believe that lowering the EBF is more important.


I agree with this 100%.


>
>>
>>I'm curious about the different opinions programmers have on this topic. My
>>assumption is the answers to these questions can have a big impact on computer
>>chess program design.
>
>I believe that big evaluation is not very important for the low levels(weaker or
>equal to Junior8) and it is only important to have some important cheap
>things(Junior8 does not use most of its time in evaluation).
>
>Big evaluation may be important at higher level than Junior8 but I am still not
>at that level and I do not know if there is somebody at that level.


I would expect enlarging the eval would produce diminishing returns and not
payoff nearly as much as people expect. Improving pruning and extentions is more
important IMO.


>
>
>I have not only a poor evaluation but a bad order of moves and poor extension
>and pruning rules.
>When I say bad or poor I do not compare it with other programs but with what I
>expect to have in the future.
>
>Inspite of all these problems movei is a dangerous opponent for every program
>and even the best programs of WBEC cannot get 100% against it.
>Deep Sjeng1.5 could only get 2.5-1.5 in WBEC(including a loss when movei started
>1.e4 c6 2.d4 d6) and Aristarch4.21 could get only 3-1(2 draws).
>
>I guess that the reason for the fact that movei is a dangerous opponent for
>almost every program is that all programs suffer from poor pruning, poor
>extensions,poor order of moves and poor evaluation.
>
>Uri



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