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Subject: Re: one vote for STAND QUIET from Mridul.

Author: Sune Fischer

Date: 06:06:52 08/31/03

Go up one level in this thread


On August 30, 2003 at 13:20:04, Ed Schröder wrote:

>On August 30, 2003 at 08:12:16, Uri Blass wrote:
>
>>On August 30, 2003 at 06:54:19, Ed Schröder wrote:
>>
>>>On August 30, 2003 at 04:17:28, scott farrell wrote:
>>>
>>>>>1) Simple case :
>>>>>[d] r1bqkb1r/pppp1ppp/2n2n2/4p3/3PP3/P4N2/1PP2PPP/RNBQKB1R b KQkq - 0 4
>>>>>
>>>>>Trivial to see that Bb4+ is to be not extended.
>>>
>>>>When i first saw your idea I was very excited. I tried that exact case, a check
>>>>the does not capture, and can be captured by a pawn (I didnt look if the pawn is
>>>>pinned against the king or other piece), and chompster's performance on WAC
>>>>dropped significantly.
>>>
>>>>I think chompster has so much futility pruning, and search reductions code, that
>>>>if we extended something stupid, it gets pruned fairly quickly or reduced (the
>>>>opposite of extension).
>>>
>>>
>>>There is a more plausible explanation, that is, there are probably no good rules
>>>not to extend checks, just extend them.
>>>
>>>My best,
>>>
>>>Ed
>>
>>I do not find something illogical in the original explanation
>>
>>I think that there are good rules not to extend checks but the rule that was
>>used was not good enough and you may need more conditions not to extend in order
>>not to do the mistake of not extending important moves.
>
>Well, as soon as you have found some rules please post.

Checker is a lone attacker, undefended but attacked by non-pinned piece..?
Happens all the time I think, just print incheck() positions from the tree.

-S.

>Ed
>
>
>
>>I also think that the question if a rule is good is dependent on the other rules
>>and it is more logical not to extend for a program that does not use a lot of
>>pruning.
>>
>>Uri



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