Author: Michael Yee
Date: 05:19:02 12/11/03
Go up one level in this thread
On December 11, 2003 at 08:11:22, Albert Bertilsson wrote: >On December 11, 2003 at 07:56:40, Jaime Benito de Valle Ruiz wrote: > >>On December 11, 2003 at 07:08:30, Albert Bertilsson wrote: >> >>>Hi! >>> >>>If you have any wasted cpu-resources join my distributed perft project to >>>calculate perft(11). Any contribution large or small is welcome. >>> >>>The project is currently under testing to see how many will join (I'll not do it >>>myself) and to make sure that the server is working ok on the internet, I've >>>just tested it on LAN before. >>> >>>You need .Net framework from Microsoft to participate. >>> >>>Home page: >>>http://www.albert.nu/programs/dperft >>> >>>/Regards Albert >> >> >>Hi, >> >> I'm also curious about this "waste of time" as well, and I often leave my >>computer downloading overnight, so I guess I wouldn't mind giving you some >>figures. >> I'm not that happy about running this "DistributedPerftClient.zip" in my >>computer, though. >> The ratio logarithm of depth to time is roughly linear, at least up to depth 8, >>so if you give me a FEN position, and a reasonable depth to calculate , I could >>come back to you with a figure in about 24 hours. >> I estimate that I need at least 2 hours for a perft 8... and maybe much more as >>the game develops (a perft 9 wouldn't let me use my computer for days). I have >>an Athlon 1800+, and I use Movei because it is quite fast for perfts. If you >>know a faster one, let me know, because otherwise the "four" computers that you >>have used for your figure are about 4 or 5 times faster than mine!!! >> Regards, >> >> Jaime > >Although it would be possible for me to enter node counts into the database >manually it would make the work much more tiresome. There are 8902 perft(8) in >one perft(11) makeing manual updates not to mention setting the fen and sending >the answer by mail quite a work. > >What the distribute perft client does is to recieve fen's from the server, >calculate the nodes and send back the answer, and then get next problem. If you >don't trust me writing a good program or doing nasty stuff I can garantee you >that I've meant to do no such thing. If you don't want to use .Net or don't use >windows at all you can't help me. And I can't help you because it would be to >much work to make software for all platforms, I used .Net because it was the >easiest for me to program. > >/Regards Albert Hi Albert, Have you tried Mono (www.go-mono.com) or DotGNU's pnet (www.dotgnu.org)? Depending on how much networking stuff they have implemented, they might enable your client to run on linux or other OSes. Also, I wonder if your SharpChess (and future .NET chess GUI) can run without modifications... Then you can claim/advertise that they work under linux too. Michael
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