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Subject: Re: do all programs see this draw here.... another position

Author: martin fierz

Date: 22:53:43 12/28/03

Go up one level in this thread


On December 28, 2003 at 10:46:11, Robert Hyatt wrote:

>On December 28, 2003 at 04:46:07, martin fierz wrote:
>
>>On December 27, 2003 at 00:51:11, Mike Byrne wrote:
>>
>>>
>>>[d]8/r7/8/5bk1/8/5B2/5RPP/6K1 b - - 0 1
>>
>>for all programs that instantly saw the draw in mike's
>>position, this may be interesting too (of course only
>>without tablebases): white to move and win, a study by
>>J. Vancura 1922, which is also on the chessbase site.
>>
>>[d]8/8/8/8/8/2K4B/5k1P/8 w - - 0 1
>>
>>the point is that although black's king is in the
>>square of the white pawn, he can never get through
>>to the h-file. programs which are too speculative about
>>"wrong bishop => draw" might show a draw score before
>>they see the win.
>>
>>cheers
>>  martin
>
>
>Mine _never_ says draw in this position:

nice. as i suspected, this can confuse programs, as the result of ruffian shows
- it says draw at shallow depths. you seem to have implemented the wrong bishop
thing better than per-ola ;-)

cheers
  martin


>              depth   time  score   variation (1)
>                1     0.00   4.05   1. Bf5
>                1->   0.02   4.05   1. Bf5
>                2     0.02   3.82   1. Bf5 Ke3
>                2->   0.02   3.82   1. Bf5 Ke3
>                3     0.02   4.12   1. Bf5 Ke3 2. h4
>                3->   0.02   4.12   1. Bf5 Ke3 2. h4
>                4     0.02   4.12   1. Bf5 Ke3 2. h4 Kf4
>                4->   0.03   4.12   1. Bf5 Ke3 2. h4 Kf4
>                5     0.03   4.12   1. Bf5 Ke3 2. h4 Kf4 3. Be6
>                5     0.03   4.24   1. Bd7 Kf3 2. h4 Kf4 3. h5
>                5     0.03   4.39   1. Be6 Ke3 2. h4 Kf4 3. h5
>                5->   0.03   4.39   1. Be6 Ke3 2. h4 Kf4 3. h5
>                6     0.03   4.39   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5
>                6->   0.07   4.39   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5
>                7     0.07     ++   1. Be6!!
>                7     0.09   5.16   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                7->   0.13   5.16   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                8     0.15   5.26   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6
>                8->   0.23   5.26   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6
>                9     0.27   5.46   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Kd4
>                9->   0.42   5.46   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Kd4
>               10     0.48   5.56   1. Be6 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Bf5 Kf7
>               10     0.65     ++   1. Bd7!!
>               10     0.67  10.46   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke5
>               10->   0.70  10.46   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke5
>               11     0.84  10.21   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke7 6. h7 Kxe8 7. h8=Q+
>               11->   1.18  10.21   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke7 6. h7 Kxe8 7. h8=Q+
>               12     1.36  10.21   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke7 6. h7 Kxe8 7. h8=Q+
>                                    Kd7
>               12->   1.84  10.21   1. Bd7 Ke3 2. h4 Ke4 3. h5 Ke5 4. h6
>                                    Kf6 5. Be8 Ke7 6. h7 Kxe8 7. h8=Q+
>                                    Kd7
>
>
>Etc (with no endgame tables, othnerwise it is instant mate of course):
>
>              clearing hash tables
>              time surplus   0.00  time limit 1666:39 (1666:39)
>              depth   time  score   variation (1)
>                1     0.00   3.92   1. Bd7
>                1->   0.00   3.92   1. Bd7
>                2     0.00     ++   1. Bd7!!
>                2     0.00  Mat14   1. Bd7 <EGTB>
>                2->   0.00  Mat14   1. Bd7 <EGTB>
>                3     0.00  Mat14   1. Bd7 <EGTB>
>                3->   0.00  Mat14   1. Bd7 <EGTB>
>                4     0.00  Mat14   1. Bd7 <EGTB>
>                4->   0.00  Mat14   1. Bd7 <EGTB>
>
>
>Of course in the first position it finds a draw instantly, whether it be
>with egtbs or without...



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