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Subject: Re: Which engines can solve this? (Crafty 19.08)

Author: Mike Byrne

Date: 21:07:22 01/10/04

Go up one level in this thread


On January 10, 2004 at 20:23:32, Bob Durrett wrote:

>On January 10, 2004 at 18:29:20, Mike Byrne wrote:
>
>>On January 10, 2004 at 17:47:25, Drexel,Michael wrote:
>>
>>>On January 10, 2004 at 17:22:53, Kurt Utzinger wrote:
>>>
>>>>On January 10, 2004 at 15:29:16, David Dahlem wrote:
>>>>
>>>>>White to move and draw. Which engines can find it?
>>>>>
>>>>>[D]3B4/1r2p3/r2p1p2/bkp1P1p1/1p1P1PPp/p1P1K2P/PPB5/8 w - - 0 1
>>>>>
>>>>>1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6. f5 1/2-1/2
>>>>>
>>>>>Regards
>>>>>Dave
>>>>
>>>>Crafty_1908  WB2: (P4 1.8/32 MB hash)
>>>> 3   00:00 -4.04   1. c4+ Kxc4 2. Bd3+ Kd5 3. Bxa6 cxd4+ 4. Kd3
>>>> 4   00:00 -4.01   1. c4+ Kxc4 2. Bd3+ Kd5 3. Bxa6 cxd4+ 4. Kd3 Ra7
>>>> 4   00:00 -3.64   1. Ba4+!!
>>>> 4   00:00  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5
>>>> 5   00:00  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7
>>>> 6   00:00  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3
>>>> 7   00:01  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6
>>>> 8   00:01  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6 8. Ke4
>>>> 9   00:01  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6 8. Ke4 Rb6
>>>>10   00:03  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6 8. Ke4 Rb6 9. Kf3
>>>>11   00:08  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6 8. Ke4 Rb6 9. Kf3 Rc6
>>>>12   00:11  0.00   1. Ba4+ Kxa4 2. b3+ Kb5 3. c4+ Kc6 4. d5+ Kd7 5. e6+ Kxd8 6.
>>>>f5 Rba7 7. Kf3 Rc6 8. Ke4 Rb6 9. Kf3 Rc6
>>>
>>>Interesting. Crafty 19.06 can't find 1.Ba4+.
>>>
>>>Michael
>>>
>>>New game
>>>3B4/1r2p3/r2p1p2/bkp1P1p1/1p1P1PPp/p1P1K2P/PPB5/8 w - - 0 1
>>>
>>>Analysis by Crafty 19.06:
>>>
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+
>>>  -+  (-4.45)   Depth: 1/18   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+
>>>  -+  (-4.45)   Depth: 1/18   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+
>>>  -+  (-4.45)   Depth: 2/18   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+
>>>  -+  (-4.45)   Depth: 2/18   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+
>>>  -+  (-4.45)   Depth: 2/18   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+ 4.Kd3
>>>  -+  (-4.28)   Depth: 3/19   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Bxa6 cxd4+ 4.Kd3 Ra7
>>>  -+  (-4.25)   Depth: 4/19   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.f5+ Kd7 5.Bxb7 axb2 6.Bxa6 b1Q 7.Bxa5 dxe5
>>>8.dxc5 Qxa2
>>>  -+  (-5.36)   Depth: 5/23   00:00:00
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.f5+ Kd7 5.Bxb7 axb2 6.Bxa6 b1Q 7.Bxa5 dxe5
>>>8.dxc5 Qxa2
>>>  -+  (-5.36)   Depth: 6/24   00:00:00  392kN
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.f5+ Kd7 5.Bxb7 axb2 6.Bxa6 b1Q 7.Bxa5 dxe5
>>>8.dxc5 Qxa2
>>>  -+  (-5.36)   Depth: 7/26   00:00:01  806kN
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.Bxb7 gxf4+ 5.Kxf4 dxe5+ 6.dxe5 Ra7 7.Bxa5
>>>axb2 8.Bc8+ Kd5 9.Bb6 b1Q 10.Bxa7 Qxa2
>>>  -+  (-5.73)   Depth: 8/27   00:00:04  2236kN
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.f5+ Kd7 5.Bxb7 cxd4+ 6.Kxd4 dxe5+ 7.Kc5 Ra7
>>>8.bxa3 Bxd8 9.Bc6+ Kc7 10.axb4 Rxa2
>>>  -+  (-6.00)   Depth: 9/28   00:00:08  5405kN
>>>1.c4+ Kxc4 2.Bd3+ Kd5 3.Be4+ Ke6 4.f5+ Kf7 5.Bxb7 axb2 6.Bxa6 b1Q 7.Bxa5 Qxa2
>>>8.e6+ Kf8 9.Bb6 Qxa6 10.dxc5 dxc5 11.Bxc5
>>>  -+  (-6.55)   Depth: 10/30   00:00:31  21256kN
>>
>>It becomes a block pawn position, so when crafty is compiled with /DDETECTDRAW,
>>it will find it.
>
>Would somebody who is familiar with Crafty's /DDETECTDRAW code please tell
>everybody WHY is works [in plain English, please]?  What is special about that
>code which almost every other chess programmer has failed to put into his/her
>engines?  What does that code do [other than produce the correct move] which is
>unique?
>
>Bob D.

A picture is worth a thousand words, play the best moves for the above position
and take a look at the ending position.

[d]3k4/1r2p3/r2pPp2/b1pP1Pp1/1pP3Pp/pP2K2P/P7/8 b - - 0 6

the code simply identifies a locked position where the K is safely behind bars
(pawns) , i.e., the game must be drawn.




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