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Subject: Re: The "Correct Assessment" of a Chess Position

Author: Bob Durrett

Date: 10:28:39 01/11/04

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On January 11, 2004 at 12:16:36, Ed Trice wrote:

>Hello Bob,
>
>
>>
>>Anyway, my thinking is that there is room for new ideas in this area although I
>>do not know [and cannot know] what the commercial engines do internally.  Maybe
>>they already do all this?
>>
>
>I can only tell you what The Sniper used to do back in the day of the 16 MHz
>68000 microprocessor on my Mac SE.
>
>The material evaluation could be computed easily and quickly. The problem with
>using only material evaluation is that EVERY representation of the same material
>in a quiescent position would return the same exact score.
>
>The problem wth very accurate postional evaluations is that there are more
>expensive to compute, and subject to not being 100% accurate. For example,
>double pawns are "bad" in general but in the Richter-Rauzer Sicilian, they are
>quite necessary. So, you cannot just have some double pawn penality whacking
>every such occurance, you need some intelligent filtering, which again requires
>more CPU time.
>
>So what The Sniper did was score the material value quickly, and if was within
>some acceptable bound it would fold the more expensive postional score as well.
>No sense in checking to see if you have good pawn structure if you are down a
>Rook!

But wouldn't you miss winning combinations and positional sacrifices that way?
Many a game having a position in the game where one side is a rook down still
won the game!

Perhaps your last sentence is to materialistic?

Bob D.



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