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Subject: Re: Most moves in a Engine vs Engine game?

Author: Mark Young

Date: 00:58:24 12/08/98

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On December 08, 1998 at 03:05:25, Dann Corbit wrote:

>On December 07, 1998 at 22:01:35, John Wentworth wrote:
>
>>What is the largest # of moves in a single game between two chess engines that
>>people have witnessed. It would be interesting to hear of some long games and
>>maybe a PGN of them.
>>   Seems like the quicker the time frame the more moves will be made. I'am
>>guessing because of mistakes made. I just finished watching this long game which
>>was because of a lot of inaccurate play I'am sure. I was glad it blitz and not
>>40/2!
>At 40/2 there are a lot fewer crappy games.  The faster the time control, the
>worse the game -- (assuming the same opponents, in general).
>I hate lightning chess.  I don't like blitz chess.  I like the slowest time
>controls best of all (up to a point -- I can't wait ten years for a game to
>complete).
>
>I would like to see Deep Blue verses Kasparov at one day per move.  At that
>scale, Deep Blue would see so far ahead, it would start to see things
>strategically.  256 million positions per second times 86,400 seconds would be
>2.2e13 positions examined.  Now that would be an awesome game.

It would be a trashing of Deep Blue. I would bet the farm on Kasparov. Even at 1
billion position a second Deep Blue will only see a very few plys past what it
could see at 3 min a move. Where a strong human player will find the correct
line of play, and not be hit with the tactics they could not work out at 3 min a
move. No chance for any computer at that time control IMO. And would show how
much more improvment there is to go in computer chess.

>
>To my way of thinking, quality of chess is a product of ability of the opponents
>multiplied by the time taken per move.
>
>By the time you get to 40/2, with excellent players the chess will be excellent.
>[snip]



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