Author: Russell Reagan
Date: 15:49:01 03/25/04
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On March 25, 2004 at 13:00:41, Will Singleton wrote: >A fellow at ICC found an opening against Amateur that, when played at 3 0, would >allow him to win in a few moves. A queen's pawn game, Amateur would fall to a >quick kside attack. I've never bothered to add book or position learning, so >this guy played a bunch and won several games. > >So I thought, how can I quickly fix this without learning? I noticed he was >matching one of my seeks, which was 3 0. I just changed the seek to 3 2. With >the extra time, Amateur now avoids the trap. What's funny is the guy hasn't >figured out he can just match me 3 0. > >I wonder how many games he'll end up playing. :) > >Will I have a few questions. I've never run an engine on ICC except as a guest for a quick game or two to test out my winboard code. When someone tries to play a game against your program, does the program have any way of knowing who it is playing? For instance, is there any way that your engine could keep track of how many times a particular person has played your engine in the last (say) 24 hours, and then decline all game requests until his games/day average drops? Also in regards to the situation described above, is there a difference between your engine issuing seeks and other people issuing you match commands? i.e. will you be able to tell who you are playing whether the game is a result of you issuing a seek, or the opponent issuing a match command? I think that the situation you describe is one where the more the guy brings it, the better, since it gives you lots of information about how you can improve your engine. However, if some guy running Shredder just wants to steal your rating points and plays your engine 40 times while you're sleeping, limiting the number of games per day might be useful.
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