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Subject: Re: Crafty Stats

Author: martin fierz

Date: 22:01:59 04/14/04

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On April 14, 2004 at 21:56:58, Robert Hyatt wrote:

>On April 14, 2004 at 19:06:58, martin fierz wrote:
>
>>On April 14, 2004 at 12:32:56, Robert Hyatt wrote:
>>
>>>On April 14, 2004 at 10:21:55, martin fierz wrote:
>>>
>>>>On April 13, 2004 at 17:00:24, Matthew Hull wrote:
>>>>
>>>>>On April 13, 2004 at 14:21:07, Christophe Theron wrote:
>>>>>
>>>>>>On April 13, 2004 at 01:29:02, Russell Reagan wrote:
>>>>>>
>>>>>>>On April 12, 2004 at 23:07:46, Christophe Theron wrote:
>>>>>>>
>>>>>>>>Further, wouldn't you just *hate* if I took the fun out of chess programming by
>>>>>>>>telling you everything? :)
>>>>>>>
>>>>>>>My gut feeling is that we would probably be disappointed for the most part. I
>>>>>>>bet a lot of us think all of you commercial authors are harboring lots of
>>>>>>>magical secrets that can turn an average program into a beast. Something similar
>>>>>>>to the improvements you get by going from minimax to alphabeta, or by adding
>>>>>>>null-move to an average program, and things like that. Those are very
>>>>>>>significant improvements.
>>>>>>>
>>>>>>>I have received the impression from you and other sources like Ed's webpage that
>>>>>>>this is not the case. There are some clever things on Ed's webpage, but for the
>>>>>>>most part, it is good ideas based on common sense, and then taking the time and
>>>>>>>effort to hammer out every last detail to make an idea work, followed by an
>>>>>>>efficient implementation.
>>>>>>>
>>>>>>>To illistrate the difference between what I think a lot of people would expect
>>>>>>>to hear from you if you divulged all of your secrets and what I think we would
>>>>>>>really get, consider null-move. Null-move is something that you can add to a
>>>>>>>program that uses no forward pruning, and once you spend a small amount of time
>>>>>>>getting it to work right, the program suddenly plays like it's on steroids
>>>>>>>(relatively speaking). However, if we took an average program and added in a few
>>>>>>>ideas from Ed's webpage, I wouldn't expect nearly as big of an improvement. I
>>>>>>>think you guys just take a lot of ideas and get small improvements here and
>>>>>>>there, and at the end of the decade, it amounts to a big improvement. 10%
>>>>>>>reduction in tree size here, 20% there, it adds up.
>>>>>>>
>>>>>>>Am I right? If we are expecting to see magical earth shattering secrets, would
>>>>>>>we be disappointed?
>>>>>>
>>>>>>
>>>>>>
>>>>>>I don't think you would be disappointed.
>>>>>>
>>>>>>But you are right in assuming that you would not see a dramatic improvement such
>>>>>>as the one you get from alpha-beta vs minimax.
>>>>>>
>>>>>>You know, one has to wonder where the difference in elo strength between Crafty
>>>>>>and the top commercial comes from.
>>>>>
>>>>>
>>>>>Compare this with your mileage at home.  Many of the plus performance scores are
>>>>>against accounts running commercial programs.
>>>>
>>>>
>>>>this is irrelevant to the discussion - crafty on ICC is running on 4 processors.
>>>>big hardware difference...
>>>
>>>Nope.  Dual xeon 2.8 with hyperthreading on.  There are faster duals on ICC
>>>running the "deep programs."
>>
>>that is fine. but your finger notes state otherwise :-)
>>
>>cheers
>>  martin
>
>
>
>where?::
>
>
> 1: Crafty v19.12 (4 cpus)
> 2: crafty uses all 3/4/5/6 piece endgame databases, over 150 gigs so far.
> 3: Dell Poweredge 2600, 2 x 2.8ghz xeon
>
>line 3 says it all.  Most know that a dual xeon looks like 4 cpus to the chess
>engine if SMT is enabled...

where you ask?? what about line 1 "(4 cpus)"??
i didn't read any further than that, and if i did i would have thought you had a
mistake in your notes 1 or 3. i certainly don't know that a dual xeon looks like
4 cpus. and if i don't know, then most won't know :-)

cheers
  martin



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