Author: Steven Edwards
Date: 11:06:16 05/22/04
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On May 21, 2004 at 14:34:53, Matthew Hull wrote: >On May 21, 2004 at 14:09:18, Steven Edwards wrote: >>On May 19, 2004 at 20:40:16, Jeremiah Penery wrote: >> >>>Please continue to keep us updated on this. I'm excited that someone is >finally >>*seriously* trying to write a chess engine like this. I hope it >works out well, >>and possibly helps change the entire direction of computer >chess. > >>Thank you for your comments. >> >>How serious is Symbolic? Well, here are the line counts for the source: >> >>Chess Toolkit (in C++): 41286 >>ChessLisp interpreter (in C++): 26963 >>Symbolic (in ChessLisp): 3308 >> >>Total: 71339 (2244083 bytes) >I think your project is very interesting. I believe you've stated that it can >crank-out a legal game of chess. Yes. >As lame a game as that might be at this early stage, it would be a super idea >if you could get a chess server interface going at some early point. At this point, Symbolic plays random moves unless it can find something in its opening book, its tablebases, or its very short range mate/lose scan. So it's still not ready for prime time. An ICC interface is planned; when Symbolic gets its first planning facility operating, I hope to make it a regular participant on the net. But this won't happen until late July at the soonest. >It should not be hard to scrape up a trailing edge linux platform to serve this >purpose. I'm continually running across old 333/500/600 mhz machines that are >headed for the boneyard. I've got a 400 MHz AMD K6 box made from parts of uncertain heritage, and it helps verify Symbolic's cross platform operation. (Most development is done on a Macintosh.) That old K6 machine running RedHat 9 takes about a quarter of an hour to compile Symbolic's C++ source.
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