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Subject: Re: Thinker 4.6b third after 1st round!

Author: Dan Honeycutt

Date: 11:08:44 06/02/04

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On June 02, 2004 at 12:23:29, Robert Hyatt wrote:

>On June 02, 2004 at 06:48:03, Vasik Rajlich wrote:
>
[snip]

>>frosting on the cake.
>>
>>For an amateur engine though, it's just a distraction. We have enough of those
>>as it is. The various zero-cost solutions are totally sufficient.
>
>
>What is a "zero cost solution" to the book problem?  I've been working on a
>chess program since 1968.  I have _never_ found a "zero cost solution" to the
>book problem.  My current effort is the closest there can be, because once I
>wrote the code (which did not take months of effort by the way) it began to
>manage its own book, freeing me from that responsibility.  Net gain in
>productivity was very large.  If you don't learn, you either hand-tune or get
>killed.  The former is a huge time drain, the latter is unpleasant. :)
>
>I have published a paper in the JICCA explaining _exactly_ how I did learning.
>So you don't have to start from scratch, which I did.  And even from scratch it
>was hardly a huge effort.  The complete learning code in crafty, book and
>position, importing, exporting, everything is 1200 lines of C with plenty of
>comments.  It isn't _that_ hard to do...
>
>I'm sure that if I could do it, anyone could do it...
>
>
>
>>
>>Just my 2 cents of course ...
>>
>>Vas

I think Vas was talking to me, not you.  A (near) zero-cost solution is to get a
collection of high quality games, grind those into a book and let the engine
play move so-and-so the same percent of the time as played in the games
collection.  Your engine prefers 1 d4 over 1 e4.  Mine has too little experience
to know what it prefers.

Dan H.



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