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Subject: Re: The Need for Fischer Random Chess !

Author: Uri Blass

Date: 09:19:27 06/05/04

Go up one level in this thread


On June 05, 2004 at 12:05:35, Tord Romstad wrote:

>On June 05, 2004 at 11:18:49, Anthony Cozzie wrote:
>
>>You really didn't hold anything back there, did you?  I think Jorge might have
>>had an epileptic attack after reading your post :)
>
>I hope not -- I really didn't mean to come across as too aggressive-sounding.
>:-)
>
>I have nothing against Jorge; in fact I am very grateful towards him for being
>the first person to take any interest in my FRC engine.  But I find it hard to
>understand why people find FRC so attractive, and I get a bit provoked when
>people talk about the "need" for FRC with no other justification than that
>computers are good at remembering opening lines.
>
>>I haven't spent very much time studying openings either.  I think you can get up
>>to maybe 2000 rated without a lot of openings, but at that point its an absolute
>>must.
>
>It depends on how you define "a lot" of openings, but I think it is possible to
>get much further than 2000 without spending enormous amounts of time
>memorizing opening lines.  I'd say 2300 at least, and there are even players
>like Alexander Morozovich who manage to reach the world elite while playing
>mostly offbeat lines.
>
>There are plenty of sound and promising alternatives to the main lines.
>If you're afraid of the Najdorf Sicilian, why not play something like 1. e4 c5
>2. Nf3 d6 3. b3?  Theoretically it is possible that 3. b3 is a tiny bit less
>promising than 3. d4, but I think the difference is small enough not to matter
>below IM level.
>
>>And even if you don't spend the time studying the theory itself, you
>>still need to know the standard plans for each side in each opening.
>
>True, but this is something you gain automatically by studying GM games,
>which all ambitious players should do anyway.
>
>>But I agree, FRC is one of the most boring chess variants out there.
>>Capablanca/Gothic Chess looks much more interesting; I have never looked at
>>hexagonal chess.
>
>One of the weaknesses of classical chess (IMHO, of course) is the small
>number of major pieces.  Games like Capablanca/Gothic chess offer better
>possibilities for brilliant attacking chess, because you can sacrifice a bigger
>amount of material and still have enough left to complete a mating attack.
>Hexagonal chess has a similar advantage, there are no extra pieces (except
>a third bishop for each side), but the existing pieces are more powerful
>on the hexagonal board.
>
>>However, I really see no need to alter the game of chess just
>>because computers are good at it.  I play humans, and we are both a *long* way
>>from mastering the game.  In fact, I think that chess as a game is beyond the
>>ability of humans to master.  Even Kasparov makes at least 1 mistake per game.
>
>I agree.
>
>>P.S. If I ever get the urge to switch boardgames, I'd much rather try Go over a
>>chess variant.  But I have invested so much time into regular chess that I
>>probably never will.
>
>Yes, I also prefer Go over all chess variants.  But playing a game is not the
>same as programming it.  Go is simply too difficult to program for me at
>the moment.
>
>Tord


Did you try to program go?
If not then how can you know it?

Even if you know nothing about go except the rules you can write a program that
plays go and later test possible changes to see if they make the program better.

Uri



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