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Subject: Re: Opening, Middlegame, Endgame (for authors)

Author: Robert Allgeuer

Date: 10:49:46 06/17/04

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On June 17, 2004 at 05:09:36, Fabien Letouzey wrote:

>On June 16, 2004 at 15:43:29, Tom Likens wrote:
>
>>Another option, which I don't currently use, is to blend (i.e. interpolate) the
>>final
>>score from the middlegame evaluation and the endgame evaluation.  I believe
>>Phanlanx, Gothmog and perhaps Fruit all use this technique so you might
>>inquire from them how they apply it.  I've always shied away from this idea
>>because it seemed computationally expense, but perhaps not.
>
>>regards,
>>--tom
>
>Fruit does exactly that, in an attempt to reduce the blemish effect described by
>Hans Berliner.
>

What is the "blemish effect"? Is it a jump in the score?

Why is it actually bad to have discontinuity in the scoring function?

Thanks
Robert



>That means two scores are associated with each evaluation feature.  The
>"computational expense" can be reduced to near 0 if you feel like it (mixing two
>16-bit values into a single 32-bit integer).
>
>Maybe the main drawback is that features are evaluated regardless of the
>position.  Of course you can make exceptions if you like, but that somewhat
>defeats the original goal.
>
>Fabien.



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