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Subject: Re: an example how users - not programmers - use tests

Author: Steve Glanzfeld

Date: 09:02:19 06/19/04

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On June 19, 2004 at 11:47:03, Gian-Carlo Pascutto wrote:

>On June 19, 2004 at 11:41:04, Steve Glanzfeld wrote:

>>http://www.talkchess.com/forums/1/message.html?371210
>>
>>Doing something beats blah. :)
>
>I can understand some users might have some irresistable desire to
>assign "ratings" via "testsets", but that does not change the fact that
>this procedure is meaningless, unreliable, and a waste of time.

Users are interested in the engine's performances in such tests, simply.
Assingning ratings certainly isn't the main thing. Most often it is sufficient
to count and compare the number of solutions.

A practical example: A chessplayer has trouble in minor piece endings. He wants
to analyse his games where such positions occured, with a chess program and
maybe use that same program for training, to learn to handle these positions
better. Now, he'd like to choose an engine which is especially strong in that
type of positions, from several generally strong engines he has. So he compiles
a test from typical minor piece ending positions (maybe from books, GM
analysis...) where there is a specific difficult good move to be found, or a
good looking but in fact bad move to be avoided (= solve). And then, he runs
that test with the engines he has available, unsing roughly the time per
position he intend to use in analysis. The engine which solves most often, is
now his preferred analysis engine for minor piece endings.

Now please don't tell me that wouldn't be ok...

So what's all that "flawed" (etc.) blah??

Steve



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