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Subject: Re: question about handling time in WCCC

Author: Stan Arts

Date: 04:43:28 07/03/04

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Hi Uri

Well, I've played my first tournament in ICT4 in Leiden last April, with
Neurosis. So I had no idea how much time I'd spend/lose operating as well.

So what I did was :

I played a manual testgame at home, transferring the moves, and that gave me
some idea. (That I lost several minutes operating, for a normal-length game.)

In Leiden, the timecontrols were game in 90 minutes.

For the first round, I set Neurosis's (I used winboard interface, so I could
click and drag and drop, that's very fast.) timecontrol to game in 75 minutes.
So 15 minutes extra to operate.
That game lasted 66 moves, and found myself at the end having used less then 5
minutes, (so still more then 10 minutes difference left at the end) and was
still getting used to it.

So, for later rounds I set extra time to 12 minutes, and later to 10.

10 minutes is no problem if you are paying attention, and staying at the
board, then you even have more then enough time incase of several errors, for
instance in feeding in moves and correcting, or something else goes wrong, and
more then enough time for a very long endgame.

If you like to go walk around the room to take a look at the other boards, and
perhaps use your console to type in coordinates by hand, then with 12-15
minutes extra time, you'll be fine and very safe.

I have no idea what timecontrols you'll have there. If you have classical
timecontrols, with 40 moves in two hours or so, I'm sure you'll be fine if you
give yourself 8-10 minutes extra per 40 moves. (So that would be setting your
program to 40 moves in 110-112 minutes, for instance.) Then later in the
tournament when you have some idea you can make it closer. But, in my oppinion
those few minutes won't matter much, (compared to computer speed and all other
factors in your program) and then it's better to have some minutes left at the
end, then to lose on time, or scaring yourself.

Goodluck!

Stan




On July 02, 2004 at 20:32:41, Uri Blass wrote:

>Movei never played in tournaments when it needed to get time manually and always
>got it from the interface.
>
>I wonder how other people deal with the problem of manual game?
>If movei get the exact time on the digital clock it has the danger of losing on
>time in a long game because of operator time.
>
>one possibility is to change the time code to tell movei that it has less time
>then it really has.
>
>Another question is what interface to use?
>
>options:
>1)Use it as a console application but in that case I cannot see the board and I
>need to be careful not to do mistakes in entering time after every move.
>
>2)Use winboard(in that case I can only tell winboard x minutes/y moves+x
>minutes/y moves and I need to change manually after 60 moves to another time
>control)
>
>I thought in that case simply to use 2 hours per game
>
>problem of mistakes in entering moves are easy to solve under winboard and I
>simply need to give winboard all the game in force mode and change the time
>control to the time that is remaining on the clock.
>
>3)Use arena(in that case I can tell the right time control if I want to do it
>but I prefer winboard because I am more used to winboard)
>
>Uri



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