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Subject: Re: question about fixing the time management of movei

Author: Robert Hyatt

Date: 07:52:44 07/28/04

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On July 28, 2004 at 01:56:04, Uri Blass wrote:

>On July 28, 2004 at 01:43:38, Matthew Hull wrote:
>
>>On July 27, 2004 at 22:44:31, Robert Hyatt wrote:
>>
>>>On July 27, 2004 at 19:53:32, Uri Blass wrote:
>>>
>>>>On July 27, 2004 at 19:37:13, Robert Hyatt wrote:
>>>>
>>>>>On July 27, 2004 at 18:53:29, Uri Blass wrote:
>>>>>
>>>>>>On July 27, 2004 at 18:10:11, Robert Hyatt wrote:
>>>>>>
>>>>>>>On July 27, 2004 at 16:53:17, Uri Blass wrote:
>>>>>>>
>>>>>>>>On July 27, 2004 at 16:01:09, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On July 27, 2004 at 15:25:50, Uri Blass wrote:
>>>>>>>>>
>>>>>>>>>>On July 27, 2004 at 13:26:54, Robert Hyatt wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 27, 2004 at 12:42:42, Uri Blass wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On July 27, 2004 at 11:11:10, Robert Hyatt wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On July 27, 2004 at 03:18:50, Sune Fischer wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>On July 25, 2004 at 22:01:31, Robert Hyatt wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Bad idea.  Start the next iteration even if you don't think you will have time
>>>>>>>>>>>>>>>to finish it.  You might fail low.  Wouldn't that be nice to know?  :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>This may or may not be a good idea.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>I think if it is a good idea, then you should always try and search the next
>>>>>>>>>>>>>>iteration for a short time to see if you get a quick fail-low.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>On the other hand, if it is a bad idea it is better to save the time that will
>>>>>>>>>>>>>>probably be wasted anyway.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>From what I can tell you propose to do a mixture, i.e. to use extra time if the
>>>>>>>>>>>>>>time manager tells you to?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>I really doubt this is the best way, because it will be extremely random when
>>>>>>>>>>>>>>you get to begin the next ply.
>>>>>>>>>>>>>
>>>>>>>>>>>>>No idea what that means.  I set a target time.  If I have not used that much
>>>>>>>>>>>>>time, I keep searching.  Whether that means starting a new iteration or
>>>>>>>>>>>>>continuing on the current iteration.
>>>>>>>>>>>>>
>>>>>>>>>>>>>When the target time is reached, I set a flag that says "do not search another
>>>>>>>>>>>>>root move, but don't stop until either the current root move has been searched
>>>>>>>>>>>>>or 2x the time limit has been used."  This does not apply if the root move being
>>>>>>>>>>>>>searched is the first one in the list...
>>>>>>>>>>>>
>>>>>>>>>>>>Basically there are 2 cases to consider.
>>>>>>>>>>>>case 1:you did not expect the opponent move correctly.
>>>>>>>>>>>>case 2:You expected the opponent move correctly.
>>>>>>>>>>>
>>>>>>>>>>>I completely ignore this.  My only purpose for "pondering" is to save time so
>>>>>>>>>>>that I have more later when I need it.
>>>>>>>>>>
>>>>>>>>>>I think that it is wrong to ignore it because the situation is not the same.
>>>>>>>>>>
>>>>>>>>>>suppose that you have 2 minutes to finish the game when the opponent played fast
>>>>>>>>>>in previous moves and have 20 minutes to finish the game
>>>>>>>>>>
>>>>>>>>>>Suppose also that the opponent used 2 minutes for the last move.
>>>>>>>>>>
>>>>>>>>>>If you pondered the correct move you can use more than 2 minutes without losing
>>>>>>>>>>on time(you count in that case also the time that you used in the opponent time
>>>>>>>>>>otherwise you can never reply immediatly) and there may be cases when you want
>>>>>>>>>>to do it(for example after a big fail low when you hope to find a better move).
>>>>>>>>>
>>>>>>>>>I don't understand.  When I am "pondering" I have no "time limit" to deal with.
>>>>>>>>>The time limit is set when my opponent actually moves and my clock starts.  I
>>>>>>>>>will generally "move instantly" in such a case where I have a small time target
>>>>>>>>>but used a lot of time waiting on my opponent...
>>>>>>>>
>>>>>>>>Suppose that it is game in 30 minutes without increasment to do things more
>>>>>>>>simple.
>>>>>>>>
>>>>>>>>If I understand correctly you simply use the following factors to decide if to
>>>>>>>>play immediatly.
>>>>>>>>
>>>>>>>>1)target time that is based on the time that you have to finish the game.
>>>>>>>
>>>>>>>Correct...
>>>>>>>
>>>>>>>>2)time used that is based on the time that you started the search(if you
>>>>>>>>pondered correctly it is a positive number and if you pondered wrong it is 0)
>>>>>>>
>>>>>>>No.  It is zero for either case.  IE my "ponder start time" is the instant I
>>>>>>>start pondering.  My non-ponder-start-time is the instant I start searching.  My
>>>>>>>time limit will either be ponder-start-time + time limit, or
>>>>>>>non-ponder-start-time + time limit.  IE when I ponder and use my target, I might
>>>>>>>actually use zero clock time.  With a non-ponder search I always burn time off
>>>>>>>of my clock.
>>>>>>>
>>>>>>>But here is an easier-to-visualize explanation:
>>>>>>>
>>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes a
>>>>>>>different move.  I re-start the search from the right position, and I'll burn
>>>>>>>100 seconds off my clock, then make the move.
>>>>>>>
>>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>>>right move after 150 seconds.  Since I have searched for > my target time, I
>>>>>>>move instantly and save that 100 seconds to use later if needed.
>>>>>>>
>>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>>>right move after 50 seconds.  I continue searching for another 50 seconds to use
>>>>>>>my total 100 second time limit, but I only burn 50 seconds off the real chess
>>>>>>>clock.  I save the other 50 seconds for use when needed later in the game.
>>>>>>
>>>>>>I understand.
>>>>>>It simply seems to me not the best decision and I think that it is better to
>>>>>>decide about the target time after the opponent plays it's move.
>>>>>
>>>>>I don't see the difference.  In one case, I "assume" that my opponent makes the
>>>>>predicted move and set a time limit.  In the other case he actually makes a move
>>>>>and I set a time limit.  Are you saying you might choose a different time limit
>>>>>depending on whether he plays the predicted move or not?
>>>>>
>>>>>I can't really say whether that would be reasonable or not.  Perhaps if I
>>>>>predict correctly I either (a) understand things well enough that less time
>>>>>would be safe, or (b) don't have a clue and am walking into some deep error that
>>>>>I need more time to see.
>>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>The reason is that if you pondered the correct move you simply have more time
>>>>>>for other moves and not use part of it for the next move seems to me not correct
>>>>>>decision.
>>>>>
>>>>>
>>>>>I don't quite see how I could do that.  I suppose I could set the ponder time
>>>>>limit such that I assume I am correct, but how could I guess how long my
>>>>>opponent would take to search that move and then play it?  I have no idea what
>>>>>his time limit is set to.  It could be short for an easy move.  His "best" move
>>>>>could fail low and make him take a long time.  IE I see no reasonable way to
>>>>>guess how much time I will save until I actually save it (if I do).
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>The problem may be more important in time control of x minutes/y moves
>>>>>>
>>>>>>
>>>>>>Let look in the case of 40 minutes/40 moves(does not happen in ICC but happen in
>>>>>>tournaments that people play).
>>>>>>
>>>>>>Suppose that Crafty is at move 39 and has 2 minute on the clock for move 39-40.
>>>>>>suppose that the target time is the average time that you have for a move.
>>>>>>Suppose that you decide about target time of 1 minute and the opponent use
>>>>>>exactly 1 minute to play so you respond immediatly.
>>>>>>
>>>>>>Now at move 40 your target time is bigger and is 2 minutes.
>>>>>>A better decision seems to me to increase the target time for move 39 to 1.5
>>>>>>minutes and you can use 1.5 minutes both for move 39 and for move 40 that seems
>>>>>>more logical to me than 1 minute for move 39 and 2 minutes for move 40.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>I can see that failing easily.  I set the target time at move 39 to 1.5 minutes.
>>>>> My opponent moves instantly and plays the predicted move.  I'm now stuck with
>>>>>burning 1.5 minutes leaving 30 seconds for the last move...
>>>>
>>>>The idea is that you set the target time only after the opponent play.
>>>>
>>>>If the opponent played not the predicted move then your target time is 1 minute.
>>>>If the opponent played the predicted move your target time is dependent on the
>>>>time that the opponent used.
>>>>
>>>>If the opponent used 1 minute then your target time is 1.5 minutes but if the
>>>>opponent replied immediatly it is still 1 minute.
>>>>
>>>
>>>OK.  that is easy to do.  Early CB versions did that very thing.  But later we
>>>chose to save the time.  IE what is the reason to search deeper only on moves
>>>where you predict correctly?  Those are the ones that are probably most
>>>accurately evaluated already...  So we chose to go to the "pure target time" and
>>>search all moves for about the same time (excluding long ponder thinks when the
>>>opponent goes for a long time of course).  I think that overall it is better to
>>>be fairly uniform, rather than randomly searching some positions more deeply,
>>>without any sort of clue that more searching is needed (fail low, etc.)
>>
>>
>>It seems also that, at least in principle, a few scattered deep searches in the
>>middle-game might end up choosing a position that the next search will not know
>>what to do with, if it is not fortunate enough to search to the same depth as
>>the previous search (on the previous move).
>
>I do not think that it is going to be a problem.
>
>Do not forget that in the next search you are 2 plies later and also hash tables
>help crafty not to forget what it planned earlier.
>
>
>  It would be as if for some moves,
>>the speed of your machine were doubled, only to have it slow down to "normal"
>>for the next move, which might require a critical continuation.
>
>I think that usually there is no problem to find the critical continuation.
>This may be a theoretic problem for a program that clears it's hash tables like
>movei when it may find a win and forget the win 2 plies later but usually it is
>not a problem.
>
>
>  An extreme case
>>might be that a very long think by an opponent, and a correct ponder by you
>>could have the same deleterious effect where the one deep search leaves
>>subsequent searches at a loss as how to proceed.
>>
>>If any of this is true, it seems your current policy would be the correct one,
>>saving the time for later instead of burning it for a few random moves in the
>>middle.  Perhaps this is where some credit is due for some really good endgame
>>saves at WCCC where crafty's surplus of time built up were expended to good
>>effect at the critical juncture.
>
>I do not think that Crafty did well in the endgame because of espacially good
>time management and the difference between what Crafty used and other ideas that
>were suggested is probably not very big(the main important thing is to use more
>time when you fail low and other tricks probably give not more than 20 elo).
>
>Uri


Depends on what happens.  If you do as some programs did, and near the first
time control with almost no time left, my approach is going to be worth _far_
more than 20 elos.  Or would you really care to play me on good hardware with a
10:1 time handicap for a few moves?

Several programs got into time trouble near the time control, not just against
my program either.  I don't see that kind of problem.



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